Pokemon World: Dragon Orbs of Power (OOC)

The Jeffinator

Captain Manbeard
Joined
Mar 13, 2005
Posts
8,365
This game takes place in the same world as the Pokemon anime, but without the Pokemon. Instead, humans fight each other using elemental powers similar to the abilities of Pokemon.

For thousands of years, people have been collecting Dragon Orbs, crystal spheres of various sizes and colors scattered all over the planet. It is said they are the essences of the ancient dragons deep within the Earth. The essences push their way to the surface, and then turn into the Orbs. They give humans special powers, determined by the size and color of the Orb. Certain Orbs are common, others are rare, and some only manifest during a specific event or situation.

Orbs are always rising to the surface, so people all over the world constantly collect them. They are used for various things, such as medical care, research and development, powering technology, arming soldiers, and even forms of art. Fighters also use the Dragon Orbs to compete in battles with each other, which is what this game focuses on.

Once someone touches an Orb, they can draw power from it so long as it remains in close proximity, such as in a backpack or on a belt. There is no limit to how many Orbs one can have, but they can only have six active at any given time. The human body cannot handle more than six powers at once. The size of an Orb determines how powerful it is, from about a marble to as big as a baseball. The color determines what power it has:

Red: Fire
Blue: Water
White: Ice
Blue w/ White Swirls: Healing
Yellow: Lightning
Deep Red: Stamina
Orange: Speed
Dark Orange: Strength
Dark Brown: Rock
Light Brown: Sand
Green: Plant
Light Blue: Air
Deep Green: Poison
White w/ Red Swirls: Sight
White w/ Green Swirls: Hearing
Purple: Psychic
Silver: Steel
Gold: Sun
Crystal Clear: Invisibility
Multicolored Swirls: Shapeshifting
Crystal Clear w/White Swirls: Teleportation
Deep Purple: Shadow
Black: Dark (forbidden in most tournaments)

So, these are the 23 known types of Dragon Orbs. The characters can have a sort of class, and I will explain about the Orbs in more detail through the mouth of the instructor in the IC.

Once a young boy or girl turns thirteen, they can become a Dragon Page. To become this, they must venture to the International Dragon League headquarters for their region and take a series of tests. Upon completion, if they pass, they are placed with a mentor in their town who gives them their first Dragon Orb, and then begins training them to use the powers, as well as martial arts.

Once a Dragon Page turns eighteen, he or she can return to the IDL HQ and take further tests. Upon passing, they are given the status of Dragon Warrior and granted an IDL License. With this license, they can travel within their region and participate in any battles they wish. There are various Dragon Gyms who have Gym Leaders. Impressing them earns you Badges. There are eight Badges to be won in each of the regions of the IDL, which get you into the regional tournaments: Kanto, Johto, Hoenn, and Sinnoh. Each year, the tournaments are held in early summer.

Every August, there is the Battle Frontier. No Badges are required, anyone can fight. After several days of preliminary battles, there are 64 finalists. These finalists are taken to an island and dropped off on the shore. The island has seven towers spread out, each containing three Symbols. Basically, the goal is to get one of each of the seven Symbols and make it back to the starting point. There are 64 fighters, yet only three can win. There will be a lot of fighting. The winners earn a lot of money.

There is no fee to be mentored, but you also receive no payment for your battles at first. There are unofficial tournaments you can enter for cash, such as the Golden Nugget Rumble. You can also do freelance work for cash, helping people out with your powers. You receive no official IDL payment until you enter the Championship tournament of your region. Based on how far you make it, you will be rewarded. If the IDL corporate office deems you worthy, you can become a Gym Leader or some other IDL staff member, in which case you’d get a steady income.

After years of training and battling, a Dragon Warrior can take the Ultimate Trial. If they pass, they are recognized as a Dragon Master and gain a place in the Dragon Master Hall of Fame.

Here’s some info on the world: http://bulbapedia.bulbagarden.net/wiki/Pokémon_world
This map is a little off, though. Kanto and Johto are different halves of one huge continent. Sinnoh is actually farther north of Kanto, and Hoenn is southwest of Johto’s southern coast. The South Sea extends out from the southern coast of Kanto and Johto, which is dotted with many islands. Most of the islands are independent, but some comprise the Orange Island Archipelago.

Kanto, Johto, Hoenn, Sinnoh, and the Orange Islands are each led by a Chancellor and his Ministers.

The story will start as our chars become Dragon Warriors. I will use the appearance of Ash Ketchum for my character. More info will be along on Saturday.
 
Sounds like fun, I think I will use a shapeshifter, four elements and one strength. Hehe I already ahve one in mind.
 
Cool. That doesn't mean those are the only ones he can use. They can have tons of Orbs, they just can't draw on the power of more than six at a time. With the elemental Orbs, smaller ones let you manipulate the elements that are already there, but the bigger ones actually summon them from thin air. For example, a marble-sized Fire Orb will let you control fire, but you have to make a spark or something first. Baseball-sized Orbs will let you summon the fire out of nothing.

Also, once you choose six powers and start a battle, it is against the rules to change Orbs until after the battle. IDL Official Rulebook. The Rulebook also has various things that would not be allowed in any fighting competition, such as groin hits and dirty fighting.

The more you call upon the powers of the Orbs, the easier it becomes to use them. A younger Warrior will need more focus to summon the power, whereas veterans and Dragon Masters are so experienced they can use the powers almost without thinking, sometimes combining multiple powers to form new attacks.

Inevitably, characters will end up clashing in one battle or another. I have not devised any kind of battle system, so when this eventually occurs, the two fighters can discuss the battle via PM and decide who's going to win or something like that. The one who is chosen to lose should be offered something in return, such as a garaunteed win the next time they fight or something.
 
Could be interesting. Though I don't understand why you chose to place this on the Pokemon world. I mean the pokemonworld without the pokemon. . .whiskey tango foxtrot? Did you choose it simply because you like their map cus I'm lost here as to WHY.

That aside the concept sounds fun.
 
I chose the Pokemon world because of all the locations. I've always wanted to do a game where my character travels a path similar to Ash from the anime, but the idea of stealing animals from their homes in the wild and forcing them to battle always turned me. I mean, I like the anime and the games, but when it came to actually writing it... So, I decided to remove that aspect and instead have humans with the same powers as Pokemon.
 
To each his own I supposed. I'll grant you that Pokemon has good geography over the years. Though to be fair I'm really pissed we haven't gotten a Gold Silver Remake and that somehow Nintendo can't manage to make a decent console game in that universe. . .and other shit. I mean. GODDAMNIT. Such a great universe and they keep fucking it over.

Anyway I'm down for this. If your not unfamilar with the universes I think you would really enjoy a Xiaolin Showdown RP.
 
I've seen Xiaolin Showdown a few times. And YES, I want a console game with all the fun of the handhelds. As for this game, I suppose they could still have little pokemon-like animals for pets.

As for the world, yeah, I do love the geography. Plus with all the cities and towns and places to battle. Plus we've already got all our Gym Leaders, lol. I don't have to worry about generating names. Haven't decided about Team Rocket yet though, what do you think?

Anyway, I g2g work soon. I'll talk to you guys later.
 
Unless we get someone who is going to play Jesse and James (which I would take up if needed) I would say scrap Team Rocket and put in Team whatever.
 
Hey I can design a sheet for us to use, I am experienced in making those, and I can also make a ratign system for power levels and rarities for dragon orbs, how does that sound?
 
Hey, I'm interested in this. Mind if i join and use a good guy version of James from Team Rocket?
 
-Dragon Warrior Classes-

Dragon Knight (Close Range Weapon User)

The dragon warrior who uses his powers to use as weapons, creating swords of fire, spears of ice, shields of earth and so on.

Dragon Archer (Long Range Weapon User)

The dragon warrior who focuses on using long range use for his magic from simply throwing balls of fire to using weapons to focus his magic through them and fire it through them.

Dragon Disciple (Martial Arts User)

A warrior who focuses his magic into his body and mind, thus uses it all to its fullest through his martial arts. Be it if defensive or offensive this kind of dragon warrior is hard to fight even at a long range because of their unique magic uses.

Dragon Strategist (Pure Magic User)

An all brain dragon warrior who uses not his body but pure magic to cast powerful spells, all high damaging but hard to control because of the lack fo physical development.

Dragon Commander (Jack of All Trades)

A dragon commander class is hard to archive as you have to be able to use your magical powers in all ways from long range weaponry, close range weaponry, martial arts and magical spells.



Character Sheet

Name:
Age:
Gender:
Class:
Hometown:
Traveling Gear:
Dragon Orbs:
Personality:
Background:
Appearance:



HTML:
[B]Name:[/B]
[B]Age:[/B]
[B]Gender:[/B]
[B]Class:[/B]
[B]Hometown:[/B]
[B]Traveling Gear:[/B]
[B]Dragon Orbs:[/B]
[B]Personality:[/B]
[B]Background:[/B]
[B]Appearance:[/B]
[img][/img]


Dragon Orb Ranking System

First Point: Aura

The bigger the size and the deeper in color the aura of a dragon orb is the more power it has. The size of the aura has been known to reach 30 inches at the most powerful gems.

An Orb's aura size shows the maximum amount of power it can contain, the amount of color it can gain from you practicing through it.

Weak Aura Size: 1-5 Inches
Normal Aura Size: 4-9 Inches
Strong Aura Size: 10-15 Inches
Very Strong Aura Size: 16-20 Inches
Intense Aura Size: 21-25 Inches
Extreme Aura Size: 26-30 Inches
Limitless Aura Size: 31-??? Inches

Second Point: Aura Color

When you first get an orb its aura has just a weak color in it but as you use it it will gain deeper color, this way it shows how much control over the dragon rob you have attained through use and practice.

But for a different kind of orb or an even more powerful orb the color will be a bit dimmer, you need to practice with all manners of orbs before you can master all the powers they contain.

Whenever the Color Bar of an aura is filled it has reached its power limit, through this can be speed up if the person trains with the orb, has already mastered a orb of this color, cutting the teaching process in half, or perform a ritual through magic to gain complete control over it and spend one week in a coma.

Weak Aura Size: 1-5 Inches (Through 50 Battle Uses Its Color Bar is Filled)
Normal Aura Size: 4-10 Inches (Through 100 Battle uses Its Color Bar is Filled)
Strong Aura Size: 11-15 Inches (Through 150 Battle Uses Its Color Bar is Filled)
Very Strong Aura Size: 16-20 Inches (Through 200 Battle Uses Its Color Bar is Filled)
Intense Aura Size: 21-25 Inches (Through 250 Battle Uses Its Color Bar is Filled)
Extreme Aura Size: 26-30 Inches (Through 300 Battle Uses Its Color Bar is Filled)
Limitless Aura Size: 31-??? Inches (Through 301-??? Battle Uses Its Color Bar is Filled, or Never Filled)
 
Whoa! Hey Drakkwall, those are some good ideas, but you should have PMed them to me before posting them here. If we put in all those stats, it will make the game overcomplicated and people won't join. As for the auras, I already said the size of the orb determines the strength. Most orbs don't get any bigger than about the size of a baseball.

As for the classes... All Dragon Warriors are martial artists, as mentioned above. During the Dragon Page phase, their mentor teaches them various forms of martial arts. As for rares, I will edit the first post and add in the details of that in the Orb Type List.

We can use that char sheet, though. For sure. Thank you for sharing your ideas, though.
 
And sure Nite, go ahead. I'm thinking of maybe creating a custom crime syndicate for the game, but we'll see.
 
The anime is STILL airing new episodes, lol.

Director: Masamitsu Hidaka
Studio: OLM, Inc.
Licensor: 4Kids Entertainment (1998–2006)
Pokémon USA (2006-present)
Network: TV Tokyo
English Network: Syndication (September 1998–January 1999)
Kids' WB! (February 1999–September 2006)
Cartoon Network (September 2006–current)
Original Run: April 1, 1997 – present
Episodes: 584

Movies

5 Pokémon movies
4 Advanced Generation movies
2 Diamond & Pearl movies

Specials

2 full-length TV specials
Assorted side-story episodes (Pokémon Hosou/Pokémon Chronicles)
Winter Vacation shorts
 
I have come up with a BIO for my character, check him out! I will add Background once the bio for the plot has come up.



Name: Morpheus La Guana
Age: 18
Birthday: 5th of January
Gender: Male
Class: Dragon Warrior
Hometown: Saffron City
Traveling Gear: Backpack, Change of Clothes, Food, Water, Medkit, Cooking Gear, Hiking Gear, Swimming Trunks, Training Gear, NAvigation Tools, Four Maps, winter clothes and a pair of binoculars.
Family: Julia (Mother), Samantha (Little Sister) and Richard (Father - Dead)

Dragon Orbs:

1x Shape Shift (Baseball)
1x Strength (Baseball)
1x Fire (Tennisball)
1x Water (Golfball)
1x Lightning (Egg)
1x Plants (Marble)

Personality:

An easy going man who loves fighting, he's a fighting machine born to be a fighter and has no preferences to how to battle, it can be all from close, to ranged and to spell combat. His desire to become the best drives him on and when he meets a superior opponent he will train himself like crazy until he can win against the opponent, no matter how long it takes. he is not only a fighter with a strong body but also a cunning, intelligent and strong willed man.

His mentor Sabrina, the Gym Leader of Saffron City, has high hopes for him but think that he takes fighting way too seriously and that he trains himself too harshly and way too much. She wants him t learn restraints in his future journey and hopes to see results when he comes to challenge her in Saffron City.

Outside of fighting Morpheus' only hobbies and pastimes are cooking and working.

Background:

Born the son of a powerful Dragon Master and a respected business woman is Morpheus La Guana, his father died before a national championship, being assassinated by one of the supporters of one of the opposing Dragon Masters, he was five at the time and his sister two. Morpheus desired to become a Dragon Master and show his father that he would become just as strong, if not stronger, then him. Through strict and harsh training the young lad pushed himself past the limits for over nine years before his testing for Dragon Page began, his mother had many times forced to to lay off the training as she was afraid he might injure himself but he would just go back to it after two days or so.

He passed his tests with high scores,, among the Top Ten graduates that year, but he didn't care for that, all he was glad with was that he passed and nothing else. Morpheus became the student of Sabrina in Saffron City, who is one of the youngest gym leaders, only around 16 when she became one and was 18 when he became her Page. Sabrina is a highly experiences Psychic and Teleportation user and thus there was a bit of friction between them when Morpheus focused on not only mental training but physical training as well. Sabrina favored the arts of the minds over those of the body, but Morphues focused on both, and even used both through his training. For the coming years would Sabrina teach the young man many things and she in turn would learn some things from him as she studied him in his crazy training seasons, meditating beneath waterfalls was to easy for him so he made sure to ask someone to chunk ice cubes into the water and splash his body with boiling water every tenth minute, even Sabrina shivered on the sight of the training and this was one of the more easier ones.

His devotion to his training and progress as a fighter was almost frightening but it became clear that he didn't just hold combat in his head ,well most of the time at least, when he started working part time for Sabrina and his Mother's company. He would sort their paperwork, clean up the gym, keep unwanted guests outside, act as a bodyguard and even give them advice on certain businesses. Sabrina and Morpheus' mother became close friends through Morpheus' working for them, living with his mother and training with Sabrina, in short time Sabrina became a close family friend and business partner.

Having saved up his allowances and pay checks for the last four years preparing for his Journey has Morpheus at today's present time and is traveling on foot towards Virginian City, using the time before the test as training for his stamina, speed, precision, strike speed and endurance, as he is kicking bee hives whenever he finds them on the road and uses his finger tips to take out the bees with a light amount of magic from his orbs. But he cannot hit them all and will most likely come to the testing with bee stings over some places on his body.

Appearance:

http://th02.deviantart.com/images/300W/i/2002/38/5/0/Yang.gif
 
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As I said, we're not using those class names. And all characters have to be eighteen or older. Seriously dude, did you even read everything I posted?
 
As for rares, let's just say that the orbs with swirls are harder to find than the solitary colored ones.
 
http://i120.photobucket.com/albums/o178/TheJeffinator/Ash2.jpg

Name: Vaan Vorudor
Age: 18
Birthday: May 13th
Gender: Male
Class: Dragon Warrior
Hometown: Pallet Town
Family: Marla (mother)

Dragon Orbs:

2x Lighting (1x Marble, 1x Egg)
2x Fire (2x Egg)
1x Speed (1x Marble)
1x Strength (1x Egg)

Personality:

Vaan is kind hearted and compassionate, yet he is a bit cocky and hard-headed. His mentor, Samuel Oak, believes he can become a great Dragon Master one day, but he fears the boy will end up paralyzed after underestimating an opponent. He tends to act very immature and loud, but Sam hopes desperately that Vaan's journey will help him grow up and mature.

Background:

Vaan's father vanished when he was a baby, leaving Marla to raise the boy alone. Their neighbor, Sam Oak, who would later become Vaan's mentor, helped to raise the child and aided Marla on many occasions. Being the tiny place Pallet Town is, Vaan grew up knowing everyone in town. Everyone was proud of him when he passed his first tests at age 13. Sam chose to become his mentor, and the two trained for several years.

Now, Vaan is eighteen. He has been saving up his allowance each month, as well as his earnings from doing a newspaper route each morning. He holds the hopes and dreams of the entire town as he heads north to Viridian City, the International Dragon League headquarters. There, as they do once in the summer and once in the winter, there is a series of tests to gain your IDL License. Vaan, along with all the other Pages ready to become Warriors, are flocking to the Viridian City Dragon Gym, where the tests are held. Upon gaining their license, they can start collecting Badges. Once they collect the other seven from Kanto, they are eligible to return to the Viridian Gym to gain their last Badge and a IDL Championship Gate Pass.

Along the road to Viridian City, Vaan finds an extra Lightning and Fire Orb, doubling the power of those two spells. He had traveled this road many times, though it was usually in the car when his mom would drive to the much bigger city to do major shopping every so often. Pallet Town only had one small grocery store, but Viridian, which was about three hours north by car, had a huge market square where Darla could buy a lot more food and stuff for the same price she'd spend in Pallet.

To add to his training, Vaan decided to walk his journey on foot. He had a tent and camping supplies to sleep and eat when needed, as well as some cash and his debit card.

Other images of Vaan and possible companions:

http://i120.photobucket.com/albums/o178/TheJeffinator/300_14442.jpg
http://i120.photobucket.com/albums/o178/TheJeffinator/pokemon.jpg
http://i120.photobucket.com/albums/o178/TheJeffinator/pokemonhistory_9.jpg
 
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Ah sorry about that, I have been a bit out of focus lately. I have edited the profile and added the new additions you made, though no related images and possible companions.
 
http://www.freewebs.com/rainbowkuriboh/James.bmp
Imagine him wearing a open flowered shirt, white t-shirt underneath & Brown shorts.
Name: Ralcrin Rocket
Age: 18
Birthday: November 26th
Gender: Male
Class: Dragon Warrior
Hometown: Pewter City
Family: Jesse (Elder Sister) James (Elder Brother)

Dragon Orbs:

1x Air
1x Speed
1x Strength
1x Water
1x Rock
1x Plant

Personality:
Ralcrin is smart and of great will, but is often clumsy and foolish. He was trained by Arthur Brock, who believes that Ralcrin could one day be a great warrior, but doubts his abilities to become a dragon master.

Background:

Ralcrin was raised by two abuseful parents, and as such he spent most of his young life at the Local Dragon Gym, where he'd secretly spend his time watching battles through the windows.

When he was 13, the gym's master came out and asked the boy if he wanted to become a dragon master, Ralcrin, who at first had thought he was going to be told off for spying quickly agreed, and passed the tests. His parents though weren't happy with this and his father even attempted to punch the boy. It was at this point where the Arthur Brock, the Gym Master, decided that the boy should live with him.

Recently when Ralcrin turned 18, he decided he'd go and do the tests to gain his IDL license.

It was at this point that 2 strange things happened. His father gave him a Strength and a Water Orb, granting the boy new spells. Then as he wandered through the forest to get to viridian city, he also found One each of the Plant & Rock Orbs
 
Awesome. I think Sean, Kitsune, and Kiwi have to make some bios too. Hopefully we can get a few more girls.
 
Yeah I hope there will be, kind of sad that that other thread didn't go as planned. My threads are mostly dead. :( But I have made a new one called The Crisis of Neverwinter and I hope it will do better then the others, it's my first Free For All rp.
 
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