The Jeffinator
Captain Manbeard
- Joined
- Mar 13, 2005
- Posts
- 8,365
This is a new game idea about an alternate version of our world where a percentage of the world's population can harness a planetary energy called Mana, which is derived from the Manastream of Earth. A person's ability to use Mana is determined by the strength of their Essence and the power of their mind and will. Obviously, people with weaker Essences will have to work harder to attain what will come more naturally to those with stronger Essences. Think of an Essence as one's connection to the energies of the world. Usually, children of people with stronger Essences will also have stronger Essences, though this is not always the case, and vice versa. Essences are not trainable so-to-speak, as they are natural and based solely on one's blood. Rather, you can't get a stronger Essence by training -- once you reach adulthood, your Essence will never grow stronger or weaker. It's all based on luck and lineage.
So, those with stronger Essences will find it easier to harness Mana, while those with weaker Essences will have to train harder and longer. However, without proper training, even someone with an incredibly massive Essence will never realize their true abilities. Most children are subjected to an "Essence Reading" at several points throughout their childhood -- Usually at birth, and ages one, three, five, seven, ten, thirteen, sixteen, eighteen, and twenty-one. Once each child reaches the age of seven, if their Essence has developed enough, they can begin training. However, it is not uncommon for children to start their training later. If a child's Essence has not developed to the Fifth Degree by age thirteen, he or she will no longer be eligible to become an Avatar.
Essence Degrees
First Degree: It is very rare for one's Essence to grow to the First Degree, but for those that do, their powers are easy to use and they will master them very quickly, becoming the very strongest of the Ancient Order of the Avatars.
Second Degree: These Avatars are more common, but they are still incredibly powerful.
Third Degree: A majority of the higher-ranking Avatars fall into this Degree.
Fourth Degree: Usually these Avatars don't make it into the higher ranks because they are unable to attain the same Mana abilities as the higher Degrees.
Fifth Degree: The lowest acceptable Degree. If one has not attained this by age thirteen, they can never become an Avatar.
Sixth Degree: Most children are born with this Degree, but grow beyond it after several years.
After a child is accepted into the Order, they will attend an eight week summer program where they are taught the basics of using Mana in large groups. Each child is paired with an instructor at the end of the program. The instructors continue the young Avatars' training into the late teens, and once they turn eighteen, they can apply to an advanced school of magic. That's where this game will take place -- our characters will be Avatars at the Cloud Academy of Advanced Magic, the most prestigious school on the planet, located on an island floating high in the sky.
This reality split from the one we all know in the 1940s. The Ancient Order of Avatars, existing in secret for countless centuries, stepped out of the shadows during World War II and aided the Allied Powers by teaching those qualified how to use Mana. However, the Axis Powers corrupted some of the new Avatars, who in turn trained Nazis how to use Mana. Luckily, the Allied Powers won the war. From that point on, Avatars were common knowledge. To this day, in 2008, some people still hold resentment toward the Avatars, mostly out of jealousy and a feeling of inferiority.
Magic in this game is a little different, and does not use wands or spells. When you harness Mana, you use that energy to produce various effects. This is based mostly on concentration and proper imaging in your mind. For instance, if you want to make fire, you focus on heating the energy between your palms, and then picture a spark in your mind and it ignites, forming a small flame. Then, you have full control of that flame -- you can focus and turn it into a fireball of various sizes, split it into multiple balls, or shoot it out from a small stream of flames to a massive blast. Master Avatars can create various shapes out of flames. It all comes down to how clearly you can focus and picture in your mind the desired effects, as long as you have the Mana make your desire a reality.
There are three types of Avatars -- Healers, Illusionists, and Enchanters. All Avatars are trained in the Primary Disciplines, which Secondary Disciplines are determined by Specialty. Usually, Secondary Disciplines are not decided until you go to an academy or school, the equivalent of college for magic-users.
Primary Disciplines: Using Mana to move things, creating and controlling energy, fire, and electricity, levitating, flying, and using Mana to enhance physical traits -- strength, stamina, agility, speed, sight, hearing, and durability.
Secondary Disciplines:
- Healers: Regenerating cells, increasing or decreasing blood flow, detoxifying and cleansing someone, mending skin, creating barriers for protection, mending broken bones, as well as re-growing new bones and limbs.
- Illusionists: Using Mana to create illusions -- people, places, and objects, as well as sights, sounds, smells, and for extremely powerful Illusionists, false reality. Or rather, creating a virtual reality around the victim that is so convincing the brain can't differentiate between reality and the illusion.
- Enchanters: Enchanting objects, substances, or people. Through that, they can make potions, create magic stones, animate otherwise inanimate objects, such as enchanting suits of armor to fight without direct control (as a robot instead of a puppet), impose their will to influence others, or outright control them. Obviously, the more strong-minded individuals will be harder to enchant.
So, our characters have just arrived at Cloud Academy, and must decide which Secondary Discipline they will pursue. I will give more info about the school and this world in the next post, then a third post will follow with my characters.
So, those with stronger Essences will find it easier to harness Mana, while those with weaker Essences will have to train harder and longer. However, without proper training, even someone with an incredibly massive Essence will never realize their true abilities. Most children are subjected to an "Essence Reading" at several points throughout their childhood -- Usually at birth, and ages one, three, five, seven, ten, thirteen, sixteen, eighteen, and twenty-one. Once each child reaches the age of seven, if their Essence has developed enough, they can begin training. However, it is not uncommon for children to start their training later. If a child's Essence has not developed to the Fifth Degree by age thirteen, he or she will no longer be eligible to become an Avatar.
Essence Degrees
First Degree: It is very rare for one's Essence to grow to the First Degree, but for those that do, their powers are easy to use and they will master them very quickly, becoming the very strongest of the Ancient Order of the Avatars.
Second Degree: These Avatars are more common, but they are still incredibly powerful.
Third Degree: A majority of the higher-ranking Avatars fall into this Degree.
Fourth Degree: Usually these Avatars don't make it into the higher ranks because they are unable to attain the same Mana abilities as the higher Degrees.
Fifth Degree: The lowest acceptable Degree. If one has not attained this by age thirteen, they can never become an Avatar.
Sixth Degree: Most children are born with this Degree, but grow beyond it after several years.
After a child is accepted into the Order, they will attend an eight week summer program where they are taught the basics of using Mana in large groups. Each child is paired with an instructor at the end of the program. The instructors continue the young Avatars' training into the late teens, and once they turn eighteen, they can apply to an advanced school of magic. That's where this game will take place -- our characters will be Avatars at the Cloud Academy of Advanced Magic, the most prestigious school on the planet, located on an island floating high in the sky.
This reality split from the one we all know in the 1940s. The Ancient Order of Avatars, existing in secret for countless centuries, stepped out of the shadows during World War II and aided the Allied Powers by teaching those qualified how to use Mana. However, the Axis Powers corrupted some of the new Avatars, who in turn trained Nazis how to use Mana. Luckily, the Allied Powers won the war. From that point on, Avatars were common knowledge. To this day, in 2008, some people still hold resentment toward the Avatars, mostly out of jealousy and a feeling of inferiority.
Magic in this game is a little different, and does not use wands or spells. When you harness Mana, you use that energy to produce various effects. This is based mostly on concentration and proper imaging in your mind. For instance, if you want to make fire, you focus on heating the energy between your palms, and then picture a spark in your mind and it ignites, forming a small flame. Then, you have full control of that flame -- you can focus and turn it into a fireball of various sizes, split it into multiple balls, or shoot it out from a small stream of flames to a massive blast. Master Avatars can create various shapes out of flames. It all comes down to how clearly you can focus and picture in your mind the desired effects, as long as you have the Mana make your desire a reality.
There are three types of Avatars -- Healers, Illusionists, and Enchanters. All Avatars are trained in the Primary Disciplines, which Secondary Disciplines are determined by Specialty. Usually, Secondary Disciplines are not decided until you go to an academy or school, the equivalent of college for magic-users.
Primary Disciplines: Using Mana to move things, creating and controlling energy, fire, and electricity, levitating, flying, and using Mana to enhance physical traits -- strength, stamina, agility, speed, sight, hearing, and durability.
Secondary Disciplines:
- Healers: Regenerating cells, increasing or decreasing blood flow, detoxifying and cleansing someone, mending skin, creating barriers for protection, mending broken bones, as well as re-growing new bones and limbs.
- Illusionists: Using Mana to create illusions -- people, places, and objects, as well as sights, sounds, smells, and for extremely powerful Illusionists, false reality. Or rather, creating a virtual reality around the victim that is so convincing the brain can't differentiate between reality and the illusion.
- Enchanters: Enchanting objects, substances, or people. Through that, they can make potions, create magic stones, animate otherwise inanimate objects, such as enchanting suits of armor to fight without direct control (as a robot instead of a puppet), impose their will to influence others, or outright control them. Obviously, the more strong-minded individuals will be harder to enchant.
So, our characters have just arrived at Cloud Academy, and must decide which Secondary Discipline they will pursue. I will give more info about the school and this world in the next post, then a third post will follow with my characters.