I'm trying to write a story set in a prison in a dystopian near-future. I naturally start the story with brief description of the dystopia and my main character's experience with the justice system. This is all very rushed because I don't want to dwell upon these details, but I also can't see a way to skip this completely. The world of the story needs to be explained, and I can't find any other way to explain it.
Beta readers have correctly informed me that the beginning of the story is no place for an infodump. No matter how concise I am and no matter how I try to spice it up with police raids and legal drama, the reader is always going to recognize it as tedious bookkeeping that I'm just using to set the stage before the real story begins. I just don't know how to tell the story without somehow explaining why these things are happening.
I heavily favor explaining things through dialog between characters. That way I can build character and make an infodump feel like it is advancing the story. By focusing the story on a newcomer to the prison there are plentiful excuses for explaining things in conversation, but that won't work for the basic knowledge that every character must have just for living in the world.
I have been working on ways to make the initial infodump feel like part of the story. I can go through a day in my character's life before he is arrested. The events of that day should easily illustrate the world. Unfortunately there are two problems with that approach.
It's not so easy to add more story to the beginning of a story. When the hero is arrested his life from before the arrest is cut off from his life after. Any characters I introduce become irrelevant as soon as the setting switches to the prison. Whatever story I seem to be telling would have to be abandoned as soon as he is arrested, and that sort of aborted plot is terribly unsatisfying and feels like a waste of time.
Another problem is that if I go into detail about the events leading up to his arrest, then I'd need to do far more worldbuilding than I want. Following the character around for a day outside of the prison will surely reveal many more details of the world than I would otherwise need the reader to know, and that's not going to be useful for telling the story that I'm really trying to tell.
In short, I feel I need an infodump at the beginning of the story, but such a thing is intolerable no matter how short. My every attempt to disguise the infodump as part of the story just makes the infodump longer, more elaborate, and more detailed, without actually solving the problem.
I can solve the immediate problem just by moving the infodump to somewhere in the middle of the story. This saves the start of the story from being an infodump, but that will replace the reader's boredom with confusion and it is not clear where the infodump would fit comfortably in the story if not the beginning.
One final option I have to consider is just eliminating the infodump by eliminating the info. Perhaps I am underestimating the cleverness of the readers when I think these things need to be explained. Even so, I can't bring myself to write things into my story when I don't see how the reader could understand them. Even though I know that every word is precious, the temptation to waste a few in explanation is irresistible.
Beta readers have correctly informed me that the beginning of the story is no place for an infodump. No matter how concise I am and no matter how I try to spice it up with police raids and legal drama, the reader is always going to recognize it as tedious bookkeeping that I'm just using to set the stage before the real story begins. I just don't know how to tell the story without somehow explaining why these things are happening.
I heavily favor explaining things through dialog between characters. That way I can build character and make an infodump feel like it is advancing the story. By focusing the story on a newcomer to the prison there are plentiful excuses for explaining things in conversation, but that won't work for the basic knowledge that every character must have just for living in the world.
I have been working on ways to make the initial infodump feel like part of the story. I can go through a day in my character's life before he is arrested. The events of that day should easily illustrate the world. Unfortunately there are two problems with that approach.
It's not so easy to add more story to the beginning of a story. When the hero is arrested his life from before the arrest is cut off from his life after. Any characters I introduce become irrelevant as soon as the setting switches to the prison. Whatever story I seem to be telling would have to be abandoned as soon as he is arrested, and that sort of aborted plot is terribly unsatisfying and feels like a waste of time.
Another problem is that if I go into detail about the events leading up to his arrest, then I'd need to do far more worldbuilding than I want. Following the character around for a day outside of the prison will surely reveal many more details of the world than I would otherwise need the reader to know, and that's not going to be useful for telling the story that I'm really trying to tell.
In short, I feel I need an infodump at the beginning of the story, but such a thing is intolerable no matter how short. My every attempt to disguise the infodump as part of the story just makes the infodump longer, more elaborate, and more detailed, without actually solving the problem.
I can solve the immediate problem just by moving the infodump to somewhere in the middle of the story. This saves the start of the story from being an infodump, but that will replace the reader's boredom with confusion and it is not clear where the infodump would fit comfortably in the story if not the beginning.
One final option I have to consider is just eliminating the infodump by eliminating the info. Perhaps I am underestimating the cleverness of the readers when I think these things need to be explained. Even so, I can't bring myself to write things into my story when I don't see how the reader could understand them. Even though I know that every word is precious, the temptation to waste a few in explanation is irresistible.