L
Ldy_Sea
Guest
This will be a Zombie RP set during the western expansion of the US, post Civil War. Six-Shooters, the Winchester, Knives, Indian war clubs, Tomahawks, bows, swords, and sabers, are the only weapons available. There are also tools that can be used as weapons, Axes, Scythes, pitchforks, etc...
The town we are in, Au-Mine (pronounced awe-min), is located in a valley, and there's only two ways out. Death, or the mountain pass (Kinda of like Perfection Nevada from Tremors). Because of it's location in the center of the mountains, the railroads never laid track, and the telegraph companies thought running poles and wires over the mountains which are controlled by hostile Indians would be too expensive.
The nearest town is Steadfast, which is smaller, but has a railroad. Fort Steadfast is just outside that town near the entrance to the pass. The 77th Calvary is stationed in Fort Steadfast. A 30 man squad is kept in the town (During the spring, summer, and fall) top help keep order and fight off Indian attacks. Just before winter a full company of around 100 men is sent in. Steadfast is three days by horseback, 7 days walking, (if the Indians don't kill you) except in winter when the pass is snowed under.
Au-Mine is the richest Boomtown ever known to mine, Gold, Silver, other precious metals, and gems. Because of the money flowing through the town, there are lots of gambling halls, saloons, cathouses, and every type of business you can imagine.
The town is populated with every type of western character you can imagine. Prospectors, Cowboys, Prostitutes, Snake Oil salesman, Gunfighters, Indians, Blacks, Chinese... There is very little agriculture or cattle since it's cheaper to buy it from other towns and import them. Of course with everyone getting so rich, prices on goods and services in this town are extraordinarily expensive. A visit to a cathouse averages $25.
The entire valley is already has every possible square inch claimed by prospectors, so new arrivals head up into the mountains, pushing the native Americans off their ancestral land. So the chiefs of the Hekawis (Yes I'm stealing the fake tribe from F-Troop) get together and lead all their people in the Ghost Dance which results in the dead not dying.
Basic rules for this Zombie RP
1. This is a local outbreak in a remote community, not a global pandemic.
2. To kill a Zombie you must shoot or stab it in the brain.
3. Zombies do attack the living, but being bitten does not make you turn. Only death. If you get bit on the neck and your carotid artery is damaged you will die. If your bitten on the hand you most likely will live.
4. Zombies are attracted by sound, light and smell.
5. You can not use undead as camouflage. Your scent gives you away.
6. All Indians are immune to the zombies and can move freely among them. They also have limited control over them, to direct their attacks.
7. Half breed Indians can go among them safely, but can't control them.
8. Animals are unaffected, and Zombies will not attack an animal unless it's with a human (Dogs, Horses etc...)
9. The cold does not affect the zombies, but they can freeze if the temperature gets too low. When they defrost, they are as they were before.
10. Zombies move slowly and stumble a lot. They can not run, or speak.
11. Anyone who dies in the Valley, turns. Even if they are hung at the gallows.
12. Time to turn varies. The first Zombies turn within minutes. But as time goes on the transformation takes longer and longer as the curse starts to weaken.
This RP will start just after the first snow of winter, which shuts down the pass. The townsfolk will have to survive the harshest winter in memory, with whatever supplies were brought into town.
My Characters: (I will post their details later)
Captain Lou Albano CO of Easy Company 77th calvary and his men.
Sargent Slaughter US calvary
Sheriff Hulk Hogan
Deputy Sheriffs Jake “The Snake” Roberts and “Hacksaw” Jim Duggan
US Marshall George “The Animal” Steele
Deputy Marshalls “Hillbilly” Jim, and The Dynamite Kid
Gambler/Gunfighter “Rowdy” Roddy Pieper
(Yes I know they're all 80's wrestlers)
The town we are in, Au-Mine (pronounced awe-min), is located in a valley, and there's only two ways out. Death, or the mountain pass (Kinda of like Perfection Nevada from Tremors). Because of it's location in the center of the mountains, the railroads never laid track, and the telegraph companies thought running poles and wires over the mountains which are controlled by hostile Indians would be too expensive.
The nearest town is Steadfast, which is smaller, but has a railroad. Fort Steadfast is just outside that town near the entrance to the pass. The 77th Calvary is stationed in Fort Steadfast. A 30 man squad is kept in the town (During the spring, summer, and fall) top help keep order and fight off Indian attacks. Just before winter a full company of around 100 men is sent in. Steadfast is three days by horseback, 7 days walking, (if the Indians don't kill you) except in winter when the pass is snowed under.
Au-Mine is the richest Boomtown ever known to mine, Gold, Silver, other precious metals, and gems. Because of the money flowing through the town, there are lots of gambling halls, saloons, cathouses, and every type of business you can imagine.
The town is populated with every type of western character you can imagine. Prospectors, Cowboys, Prostitutes, Snake Oil salesman, Gunfighters, Indians, Blacks, Chinese... There is very little agriculture or cattle since it's cheaper to buy it from other towns and import them. Of course with everyone getting so rich, prices on goods and services in this town are extraordinarily expensive. A visit to a cathouse averages $25.
The entire valley is already has every possible square inch claimed by prospectors, so new arrivals head up into the mountains, pushing the native Americans off their ancestral land. So the chiefs of the Hekawis (Yes I'm stealing the fake tribe from F-Troop) get together and lead all their people in the Ghost Dance which results in the dead not dying.
Basic rules for this Zombie RP
1. This is a local outbreak in a remote community, not a global pandemic.
2. To kill a Zombie you must shoot or stab it in the brain.
3. Zombies do attack the living, but being bitten does not make you turn. Only death. If you get bit on the neck and your carotid artery is damaged you will die. If your bitten on the hand you most likely will live.
4. Zombies are attracted by sound, light and smell.
5. You can not use undead as camouflage. Your scent gives you away.
6. All Indians are immune to the zombies and can move freely among them. They also have limited control over them, to direct their attacks.
7. Half breed Indians can go among them safely, but can't control them.
8. Animals are unaffected, and Zombies will not attack an animal unless it's with a human (Dogs, Horses etc...)
9. The cold does not affect the zombies, but they can freeze if the temperature gets too low. When they defrost, they are as they were before.
10. Zombies move slowly and stumble a lot. They can not run, or speak.
11. Anyone who dies in the Valley, turns. Even if they are hung at the gallows.
12. Time to turn varies. The first Zombies turn within minutes. But as time goes on the transformation takes longer and longer as the curse starts to weaken.
This RP will start just after the first snow of winter, which shuts down the pass. The townsfolk will have to survive the harshest winter in memory, with whatever supplies were brought into town.
My Characters: (I will post their details later)
Captain Lou Albano CO of Easy Company 77th calvary and his men.
Sargent Slaughter US calvary
Sheriff Hulk Hogan
Deputy Sheriffs Jake “The Snake” Roberts and “Hacksaw” Jim Duggan
US Marshall George “The Animal” Steele
Deputy Marshalls “Hillbilly” Jim, and The Dynamite Kid
Gambler/Gunfighter “Rowdy” Roddy Pieper
(Yes I know they're all 80's wrestlers)
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