TE999
How 'bout a kiss, baby
- Joined
- May 4, 2006
- Posts
- 30,088
Murphy's Laws
1. If anything can go wrong, it will.
2. Nothing is as easy as it looks.
3. Everything takes longer than you think.
4. Left to themselves, things tend to go from bad to worse.
5. If there is a possibility of several things going wrong, the one that does will do the most damage.
6. Nature sides with the hidden flaw.
7. It always costs more than first estimated.
8. If you try to please everyone, someone will be disappointed.
9. It is easier to get involved in something than get out of it.
10. Every solution breeds new problems.
11. Whenever you set out to do something, something else must be done first.
12. If you determine there are four possible ways for something to go wrong and circumvent them, a fifth will promptly develop.
13. If you're feeling good, you'll get over it.
14. It is impossible to make anything foolproof because fools are so ingenious.
15. If you tinker with it long enough, it will break.
16. By making things perfectly clear, people will become confused.
17. The more complex the idea or technology, the more simpleminded the opposition. (Internet anyone?)
18. The more urgent the need for a decision, the less apparent becomes the identity of the decision maker.
19. If there is a 50% chance of success,that means there is a 75% chance of
failure.
20. Interchangeable parts won't.
21. In any computation, the figure that seems the most correct will be the source of the error.
22. Blame will never be placed if enough people are involved.
23. No matter what happens, someone will credit a pet theory.
24. A fail-safe circuit will destroy all others.
Murphys Law of Thermodynamics: Things get progressively worse under pressure.
And finally:
The Six Phases of a Project
1. Enthusiasm.
2. Disillusionment.
3. Panic.
4. Search for the guilty.
5. Punishment of the innocent.
6. Praise and honors for the non-participants.
1. If anything can go wrong, it will.
2. Nothing is as easy as it looks.
3. Everything takes longer than you think.
4. Left to themselves, things tend to go from bad to worse.
5. If there is a possibility of several things going wrong, the one that does will do the most damage.
6. Nature sides with the hidden flaw.
7. It always costs more than first estimated.
8. If you try to please everyone, someone will be disappointed.
9. It is easier to get involved in something than get out of it.
10. Every solution breeds new problems.
11. Whenever you set out to do something, something else must be done first.
12. If you determine there are four possible ways for something to go wrong and circumvent them, a fifth will promptly develop.
13. If you're feeling good, you'll get over it.
14. It is impossible to make anything foolproof because fools are so ingenious.
15. If you tinker with it long enough, it will break.
16. By making things perfectly clear, people will become confused.
17. The more complex the idea or technology, the more simpleminded the opposition. (Internet anyone?)
18. The more urgent the need for a decision, the less apparent becomes the identity of the decision maker.
19. If there is a 50% chance of success,that means there is a 75% chance of
failure.
20. Interchangeable parts won't.
21. In any computation, the figure that seems the most correct will be the source of the error.
22. Blame will never be placed if enough people are involved.
23. No matter what happens, someone will credit a pet theory.
24. A fail-safe circuit will destroy all others.
Murphys Law of Thermodynamics: Things get progressively worse under pressure.
And finally:
The Six Phases of a Project
1. Enthusiasm.
2. Disillusionment.
3. Panic.
4. Search for the guilty.
5. Punishment of the innocent.
6. Praise and honors for the non-participants.