So I've begun working on my own series, after starting with an idea for a short story. It made me ask enough questions to flesh out the setting and instead get an idea for a series. NOW LIVE: https://www.literotica.com/s/son-of-mars-and-venus-ch-01
I'm looking for some hardcore fantasy nerds to rip my ideas on the magic system to shreds.
One of the hardest parts of a fantasy series with magic is making it interesting, with its own limitations, weaknesses, and costs that make the use of it not feel cheap or Deus Ex Machina moments. And despite my confidence in certain things, I find the best test of a system is for people to try and poke holes in it.
The setting is basically a gritty fantasy world on the mortal plane, following the death of God by the fallen angels. In this world, there exists both planar magic used by the angels and demons by siphoning magic from the heavens or 9 circles of hell respectively, and mortal magic.
Planar magic is intuitively used, although its exact consequences are limited by whether the being is an angel or demon. Demons may uses illusions, offensive magic, and alter their physical form.
Angels can transmute things, use defensive oriented magic, and are naturally strong and fast, being individually stronger than demons.
Mortal magic on the other hand, involves laborious study and experimentation. It requires the memorisation of intricate bodily movements, nonsensical noises, meaning you can only create magical effects that you know the spell for.
Some limitations imposed are:
-Teleportation does not work with living creatures across long distances.
-Magic cannot make permanent objects. The only way to create a permanent magic effect is by enchanting an item, typically coming
from an innately magical creature (angel, demon, etc.) and this type of enchantment can only be done by a wielder of mortal magic, i.e. a wizard.
-Mortal magic requires the clearing of the mind and emotion to focus on the spells.
-Can only cast a spell you can remember the somatic and verbal components of, and may require materials to complete it.
-Normal mortals cannot regenerate Planar Magic, they can only perform rituals in order to acquire the planar energy and then use it to produce some effect.
The origin of this planar energy is either heaven or hell. Drawing on one precludes drawing from the other, i.e. you can't perform dark rituals of lust to draw energy from hell then turn around and do a ritual of heaven to draw its energy.
The only mortal beings that can both regenerate and channel have to learn how to wield it, and cannot intuitively use it like Demons or Angels. Additionally, because such a being wouldn't be strongly bound to the heavens or hells, they can only use powerful bursts of planar energy and cannot wield it for long periods of time.
Weaknesses
Magic doesn't always work against priests, templars, or people adorned with enchanted silver.
Priests can suppress magic that attempts to warp the surrounding environment, whilst paladins can't be directly targeted by planar magic and are highly resistant to mortal magic. The Paladins pay a heavy price for such an ability.
Due to priests being vulnerable to direct targeting by Planar Magic, they typically wear enchanted silver that protects them from direct threat of Planar Magic, but they can still be affected by Mortal Magic.
In the case of regular knights wearing such silver, they merely gain protection against direct threat of Planar Magic, but if a demon were to alter the fabric the landscape, they'd be pretty screwed. Hence the need for priests. This is relatively uncommon, as the creation of such protection relies on using parts of innately magical creature. If the priests are protected, they can safeguard the soldiers, and the templars help safeguard the priests.
Other details are that mortals can use Planar Energy, but it requires the use of rituals of heaven, or hell. The energy gained is never replenished, so they'd have to perform another long ritual after using the energy was acquired and expended. Energy cannot kept being drawn, as is there a limit to the amount of energy that can be held in a priest's body.
Costs
Lazy option is to just require bodily energy to use Mortal Magic, with Angels and Demons restoring their energy at a fixed pace, as they siphon it directly from heavens or hells, which only has a limited reach into the mortal plane.
I'm not entirely sure whether heavy costs are needed if I keep the current limitations or apply even more of them.
Edit: I've decided to enforce a very strict limit on mortal magic, the reason being that of all the forms of magic, it's the most flexible and potentially the most powerful. Though, it will be THE most dangerous to learn and master. There's not actually any hard restriction on who could learn it. The spells are so intricate and dangerous that small mistakes can spell disaster, and for that reason only the most intellectually keen are capable of mastering it to any significant degree.
Due to the potential power it grants the wielder and the dangers of practicing it, the early learners tended to hand down their knowledge to their direct descendants. Keeping it in the family as it were. A person who learned the spells, could accomplish what a demon couldn't do but an angel could, and vice versa, and even beyond what either of them could do. For that reason, rather than a vague 'so and so energy' I've come up with limited uses per day. This goes up over time as the wizard gathers energy from dead angels or demons by harvesting the energy they contain to enhance their energy reserves. This creates an intrinsic motivation for a wizard to actually leave the wizard tower, as without it, a wizard could potentially experiment and perfect a number of spells but they'd have pretty weak energy reserves and might not even be able to fully use the spells they discover.
This also prevents me from doing that rather tiresome trope of "They have just enough energy for this spell in this situation" but in another it's "Oh, they don't have quite enough." It becomes a very fake invention by the author, and they can just arbitrarily do things. With hard and fast limits, it will hopefully force me to think up creative uses of spells the user knows and DOES have the energy for. It'd be the kind of a thing a very clever reader could come up with, and go AHA! when it happens.
Poke away, fantasy nerds!
EDIT: I failed to clarify what I mean by 'hard magic system'. It's a term coined by Brandon Sanderson, and refers to a system of magic where the rules are known by the readers. So in any situation, you have a clear idea of what abilities can be used, and both the limitations and costs of use. Best example is Full Metal Alchemist due to its Equivalent exchange: Something of equal cost must be paid to transmute things. Like reshaping iron in the ground to form a metal sword.
Opposite example is the soft magic system, where you never really know how it works or the extent of abilities. Best example is Gandalf from LOTR, you know he can do magic stuff but you have no idea how it works or what the extent is.
I'm looking for some hardcore fantasy nerds to rip my ideas on the magic system to shreds.
One of the hardest parts of a fantasy series with magic is making it interesting, with its own limitations, weaknesses, and costs that make the use of it not feel cheap or Deus Ex Machina moments. And despite my confidence in certain things, I find the best test of a system is for people to try and poke holes in it.
The setting is basically a gritty fantasy world on the mortal plane, following the death of God by the fallen angels. In this world, there exists both planar magic used by the angels and demons by siphoning magic from the heavens or 9 circles of hell respectively, and mortal magic.
Planar magic is intuitively used, although its exact consequences are limited by whether the being is an angel or demon. Demons may uses illusions, offensive magic, and alter their physical form.
Angels can transmute things, use defensive oriented magic, and are naturally strong and fast, being individually stronger than demons.
Mortal magic on the other hand, involves laborious study and experimentation. It requires the memorisation of intricate bodily movements, nonsensical noises, meaning you can only create magical effects that you know the spell for.
Some limitations imposed are:
-Teleportation does not work with living creatures across long distances.
-Magic cannot make permanent objects. The only way to create a permanent magic effect is by enchanting an item, typically coming
from an innately magical creature (angel, demon, etc.) and this type of enchantment can only be done by a wielder of mortal magic, i.e. a wizard.
-Mortal magic requires the clearing of the mind and emotion to focus on the spells.
-Can only cast a spell you can remember the somatic and verbal components of, and may require materials to complete it.
-Normal mortals cannot regenerate Planar Magic, they can only perform rituals in order to acquire the planar energy and then use it to produce some effect.
The origin of this planar energy is either heaven or hell. Drawing on one precludes drawing from the other, i.e. you can't perform dark rituals of lust to draw energy from hell then turn around and do a ritual of heaven to draw its energy.
The only mortal beings that can both regenerate and channel have to learn how to wield it, and cannot intuitively use it like Demons or Angels. Additionally, because such a being wouldn't be strongly bound to the heavens or hells, they can only use powerful bursts of planar energy and cannot wield it for long periods of time.
Weaknesses
Magic doesn't always work against priests, templars, or people adorned with enchanted silver.
Priests can suppress magic that attempts to warp the surrounding environment, whilst paladins can't be directly targeted by planar magic and are highly resistant to mortal magic. The Paladins pay a heavy price for such an ability.
Due to priests being vulnerable to direct targeting by Planar Magic, they typically wear enchanted silver that protects them from direct threat of Planar Magic, but they can still be affected by Mortal Magic.
In the case of regular knights wearing such silver, they merely gain protection against direct threat of Planar Magic, but if a demon were to alter the fabric the landscape, they'd be pretty screwed. Hence the need for priests. This is relatively uncommon, as the creation of such protection relies on using parts of innately magical creature. If the priests are protected, they can safeguard the soldiers, and the templars help safeguard the priests.
Other details are that mortals can use Planar Energy, but it requires the use of rituals of heaven, or hell. The energy gained is never replenished, so they'd have to perform another long ritual after using the energy was acquired and expended. Energy cannot kept being drawn, as is there a limit to the amount of energy that can be held in a priest's body.
Costs
Lazy option is to just require bodily energy to use Mortal Magic, with Angels and Demons restoring their energy at a fixed pace, as they siphon it directly from heavens or hells, which only has a limited reach into the mortal plane.
I'm not entirely sure whether heavy costs are needed if I keep the current limitations or apply even more of them.
Edit: I've decided to enforce a very strict limit on mortal magic, the reason being that of all the forms of magic, it's the most flexible and potentially the most powerful. Though, it will be THE most dangerous to learn and master. There's not actually any hard restriction on who could learn it. The spells are so intricate and dangerous that small mistakes can spell disaster, and for that reason only the most intellectually keen are capable of mastering it to any significant degree.
Due to the potential power it grants the wielder and the dangers of practicing it, the early learners tended to hand down their knowledge to their direct descendants. Keeping it in the family as it were. A person who learned the spells, could accomplish what a demon couldn't do but an angel could, and vice versa, and even beyond what either of them could do. For that reason, rather than a vague 'so and so energy' I've come up with limited uses per day. This goes up over time as the wizard gathers energy from dead angels or demons by harvesting the energy they contain to enhance their energy reserves. This creates an intrinsic motivation for a wizard to actually leave the wizard tower, as without it, a wizard could potentially experiment and perfect a number of spells but they'd have pretty weak energy reserves and might not even be able to fully use the spells they discover.
This also prevents me from doing that rather tiresome trope of "They have just enough energy for this spell in this situation" but in another it's "Oh, they don't have quite enough." It becomes a very fake invention by the author, and they can just arbitrarily do things. With hard and fast limits, it will hopefully force me to think up creative uses of spells the user knows and DOES have the energy for. It'd be the kind of a thing a very clever reader could come up with, and go AHA! when it happens.
Poke away, fantasy nerds!
EDIT: I failed to clarify what I mean by 'hard magic system'. It's a term coined by Brandon Sanderson, and refers to a system of magic where the rules are known by the readers. So in any situation, you have a clear idea of what abilities can be used, and both the limitations and costs of use. Best example is Full Metal Alchemist due to its Equivalent exchange: Something of equal cost must be paid to transmute things. Like reshaping iron in the ground to form a metal sword.
Opposite example is the soft magic system, where you never really know how it works or the extent of abilities. Best example is Gandalf from LOTR, you know he can do magic stuff but you have no idea how it works or what the extent is.
Last edited: