Fairy Tale Group Game [OOC & Recruitment Check it Out!]

The IC is up. Be sure to take your time reading it for I have detailed your literary playground. You'll learn about some current events going down in the city.

The Chief of Police would be another role I would like to have in the game.

I also linked the IC to the OP, even though I'm sure you guys will find the IC just fine. It's not like this is the sexual RP section. :rolleyes:
 
Name: Luminara al-Thani
Alias: Jinni of the Lamp, Slave of the Lamp
Nickname: Jinni (pronounced as Genie), The Blood Queen, Moonflower
Fairy Tale Inspiration: "Aladdin and the Magic Lamp"/One Thousand and One Nights
Age: It's anyone's guess how old she really is but it's speculated at least several centuries. She typically appears to be a woman of 26 years.
Gender: Genderless, assumes the physical identity of a female.
Height: 5'5"
Weight:134 lbs.
Hair Color: Stark black, so dark it looks a little blue sometimes.
Eye Color: Pale blue-silver, like liquid mercury.
Visual Description: Here
Written Description: Jinni is an unconventional beauty. She seems to radiate a sort of ancient type of mysticism, her features undecipherable in origin but unmistakably ethnic. Wide, almond eyes are often lined in dark kohl liner, frame by deviously long black lashes. Her brows are often immaculate, dark hair framing a heart shaped face with plump cupid's bow lips stained the color of blood. Her skin is a shade so pale it's almost hard to comprehend... she is a far step from her fabled prediction, but can easily assume the form of a great beast made of flame if properly provoked or needing to scare the soul from a being's body.
Job: Right Hand
Calling Card: Queen of Spades
Cover Job: Tattoo Artist/Shop Owner, Burlesque Dancer, Online Camera "Model" for select clientel
Personality: Jinni, while a bit of a bad-ass, is a very, very quiet person by nature. She seems to be perpetually stressed out or irritated with nearly everyone around her. She rarely, if ever, smiles. Jinni also doesn't seem to be much of an optimist. She thinks you're shit, long before you've bothered to open your mouth to speak to her, and quite frankly she would rather not have to deal with you. A woman of vast knowledge and intelligence, Jinni seems to struggle having to deal day to day with inferior beings, and as such employs what she likes to call 'filters'--she keeps a collection of slightly above intelligent henchmen so that she doesn't have to mingle with the peons more than necessary. She is a deeply no nonsense, ruthless woman to her core, and does not take kindly to liars, betrayers or insubordination. She has cut the tongue from the mouth of men who have insulted her by speaking without being spoken to... as you can imagine, she has an incredibly short fuse, and quite the body count.
Likes: Her hourglass necklace, organization, when jobs go off without a hitch, calling hits on rival gangsters and snitches, "interrogation" (also known as torturing information out of people), hard liquor (particularly absinthe, it helps her sleep), the Opera, large well trained dogs, the color black, knives, firearms, money, sushi, good sitters, rainy days, music in the genres of rock, metal, and classical, fine dining, expensive cars, late night clubs, candlelit bubble baths, danger, hurting people, keeping things in order, calling the shots, cashmere and expensive shoes.
Dislikes: Being looked down upon by any Man, uncultured swine, being annoyed, ignorance, insubordination, caviar, faeries, small talk, her insomnia, anyone trying to befriend her, anyone nosing around her business, anyone getting too close to the Boss.
Talents: She's an amazing artist, able to utilize almost any vessel to create a work of art. Her preferred method is obviously a tattoo gun.
Brief Background: It was told that Jinn were created of smokeless fire... this is the existence Jinni has always known, before she came to be trapped inside of a lamp and hidden deep within' a perilous cave. She doesn't quite recall the crime that drove her to such banishment, or the Ifrit responsible for binding her to the lamp anymore, it's been that long. But she certainly remembers being released by the young boy, Aladdin, and helping him gain his every desire. She assumed the essence of what she was born as, a great fearsome entity of smokeless fire, and lamented in the fact that she gave young Aladdin his every wish only for the ungrateful little heathen to ask of her again, and again, and again! When Aladdin was sated with gold and trinkets and a beautiful princess bride and set to succeed her father the Sultan at the throne, Jinni's precious lamp vanished from his possession.

She spent years in servitude. Years serving the whims of man after man who acquired her accursed prison. Many years of enslavement drove her to be callous and vengeful, and eventually, she began to twist and distort the wishes requested of her ending often in the untimely demise of her master. Finally the lamp fell into the hands of an Ifrit, and she begged her fellow jinni for her freedom. Try as it might he was unable to break her curse, for he was not the same being who placed it upon her, but he did do her a great favor in transferring her curse from one item to another. She was no longer bound to the lamp, but instead, a tiny hourglass that fit easily in her palm and thus allowed her the freedom to keep the item safe, and preserve her freedom, as no one thought to look for an hourglass. They were informed of a magic lamp, and a magic lamp they sought. She thanked the jinni and carried a prosperous life of freedom, and was no longer sought after as her tale faded from the lips of mortals and became little more than a bed time story.

She thrived in Fairy Land quietly for many years, before coming to New Fantasia. The draw of the city and all of its splendors was hard to ignore, and for a time she ran a small cafe and bookshop. Staying open late of course drew all the wrong sort of attention, and soon after, she found herself faced with members of a local gang trying to shake her down for occupying a shop in their territory. Try as she might she did little to keep them at bay, and one night the thugs happened to go too far, in the presence of an even greater threat in the night of Fantasia. Higher members of the Checkmate crew had stopped into her quaint little cafe for coffee one night, and found Jinni being hassled by the thugs... but before they could intercede, she took it upon herself to engage in a fist fight, ending in her tearing the heads from the bodies of her assailants. As such, she earned herself a popular nickname among the mafia, The Blood Queen, as well as an exclusive audience with Papa Orso. The Checkmate crew had been sent to deal with the thugs personally who were impeaching on their own territory... the quiet shopkeeper had taken care of it quickly. A bit messy, but that had never been an issue. The rest is rather history.. she climbed the ranks of the Checkmate mafia at an alarming speed, her cafe and bookstore slowly transformed into a tattoo shop and popular weekend rock joint and she lives a quiet life... even if she's still ever weary of someone getting their hands on her hourglass.
Ons: Watching (she's very much a voyeur), power, sadists/masochists, and being in total control of any situation (she rarely finds someone interesting enough to want to indulge in the pleasures of the flesh).
Offs: Timidness, dominance, bad kissers, and people who fake it.
Primary Weapon: Her hands. Jinni has incredible strength and stamina as such is quite expert at hand to hand combat. She can snap a man's femur in half like a wooden stick, and she is well versed in several styles of martial arts.
Secondary Weapon: She keeps several small throwing knives on her person, and has deadly accuracy... she's not likely to kill you right away, but she will gladly toss them into all of your vital organs, in alphabetical order.
Magic: She can grant any material wish known to man, she is limited to the whims of material possession which means she cannot grant wishes of death, life, or wishes that effect the free will of others... so she can't make someone love you or hate you. She CAN teleport you halfway across the world, make you invisible to the unseen eye, change your body in the blink of an eye if that is what you wish. She is bound by a curse to a small hour-glass charm she wears in a necklace around her neck at all times, and is not obligated to grant wishes to anyone but the holder of this charm, whom becomes her Master in which she must serve without question at his beck and call, and in order to ask a wish of her he must speak it aloud. She has zero tolerance for being made captive and so Jinni is known for being extremely mischievous and at times downright malicious. If she has been forced into servitude, she will twist and warp the wishes asked of her so that they bring nothing but misfortune, pain, and misery to her Master.
Extra: Wicked, the bookstore/cafe/tattoo studio are not accessible to just anyone these days... you must make an appointment. You must have an invitation. Getting there alone is impossible to do by word of mouth, you have to have the right connections. Muscle stands guard outside the entrance to the cafe at all times.
When not tending to things within' Checkmate, or minding her shop, she lives alone in a very small and humble roof-top apartment, and she is incredibly secretive. Very few people know her true name, and simply call her as Jinni or address her as respectfully as they can. As a particular lunatic she's fond of who goes by the name of Rumpelstiltskin often muses, there is enormous power in the truth of a name.
 
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Name: Luminara al-Thani
Alias: Jinni of the Lamp, Slave of the Lamp
Nickname: Jinni (pronounced as Genie), The Blood Queen, Moonflower
Fairy Tale Inspiration: "Aladdin and the Lamp"/One Thousand and One Nights
Age: It's anyone's guess how old she really is but it's speculated at least several centuries. She typically appears to be a woman of 26 years.
Gender: Genderless, assumes the physical identity of a female.
Height: 5'5"
Weight:134 lbs.
Hair Color: Stark black, so dark it looks a little blue sometimes.
Eye Color: Pale blue-silver, like liquid mercury.
Visual Description: Here
Written Description: Jinni is an unconventional beauty. She seems to radiate a sort of ancient type of mysticism, her features undecipherable in origin but unmistakably ethnic. Wide, almond eyes are often lined in dark kohl liner, frame by deviously long black lashes. Her brows are often immaculate, dark hair framing a heart shaped face with plump cupid's bow lips stained the color of blood. Her skin is a shade so pale it's almost hard to comprehend... she is a far step from her fabled prediction, but can easily assume the form of a great beast made of flame if properly provoked or needing to scare the soul from a being's body.
Job: Right Hand
Calling Card: Queen of Spades
Cover Job: Tattoo Artist/Shop Owner, Burlesque Dancer, Online Camera "Model" for select clientel
Personality: Jinni, while a bit of a bad-ass, is a very, very quiet person by nature. She seems to be perpetually stressed out or irritated with nearly everyone around her. She rarely, if ever, smiles. Jinni also doesn't seem to be much of an optimist. She thinks you're shit, long before you've bothered to open your mouth to speak to her, and quite frankly she would rather not have to deal with you. A woman of vast knowledge and intelligence, Jinni seems to struggle having to deal day to day with inferior beings, and as such employs what she likes to call 'filters'--she keeps a collection of slightly above intelligent henchmen so that she doesn't have to mingle with the peons more than necessary. She is a deeply no nonsense, ruthless woman to her core, and does not take kindly to liars, betrayers or insubordination. She has cut the tongue from the mouth of men who have insulted her by speaking without being spoken to... as you can imagine, she has an incredibly short fuse, and quite the body count.
Likes: Her hourglass necklace, organization, when jobs go off without a hitch, calling hits on rival gangsters and snitches, "interrogation" (also known as torturing information out of people), hard liquor (particularly absinthe, it helps her sleep), the Opera, large well trained dogs, the color black, knives, firearms, money, sushi, good sitters, rainy days, music in the genres of rock, metal, and classical, fine dining, expensive cars, late night clubs, candlelit bubble baths, danger, hurting people, keeping things in order, calling the shots, cashmere and expensive shoes.
Dislikes: Being looked down upon by any Man, uncultured swine, being annoyed, ignorance, insubordination, caviar, faeries, small talk, her insomnia, anyone trying to befriend her, anyone nosing around her business, anyone getting too close to the Boss.
Talents: She's an amazing artist, able to utilize almost any vessel to create a work of art. Her preferred method is obviously a tattoo gun.
Brief Background: It was told that Jinn were created of smokeless fire... this is the existence Jinni has always known, before she came to be trapped inside of a lamp and hidden deep within' a perilous cave. She doesn't quite recall the crime that drove her to such banishment, or the Ifrit responsible for binding her to the lamp anymore, it's been that long. But she certainly remembers being released by the young boy, Aladdin, and helping him gain his every desire. She assumed the essence of what she was born as, a great fearsome entity of smokeless fire, and lamented in the fact that she gave young Aladdin his every wish only for the ungrateful little heathen to ask of her again, and again, and again! When Aladdin was sated with gold and trinkets and a beautiful princess bride and set to succeed her father the Sultan at the throne, Jinni's precious lamp vanished from his possession.

She spent years in servitude. Years serving the whims of man after man who acquired her accursed prison. Many years of enslavement drove her to be callous and vengeful, and eventually, she began to twist and distort the wishes requested of her ending often in the untimely demise of her master. Finally the lamp fell into the hands of an Ifrit, and she begged her fellow jinni for her freedom. Try as it might he was unable to break her curse, for he was not the same being who placed it upon her, but he did do her a great favor in transferring her curse from one item to another. She was no longer bound to the lamp, but instead, a tiny hourglass that fit easily in her palm and thus allowed her the freedom to keep the item safe, and preserve her freedom, as no one thought to look for an hourglass. They were informed of a magic lamp, and a magic lamp they sought. She thanked the jinni and carried a prosperous life of freedom, and was no longer sought after as her tale faded from the lips of mortals and became little more than a bed time story.

She thrived in Fairy Land quietly for many years, before coming to New Fantasia. The draw of the city and all of its splendors was hard to ignore, and for a time she ran a small cafe and bookshop. Staying open late of course drew all the wrong sort of attention, and soon after, she found herself faced with members of a local gang trying to shake her down for occupying a shop in their territory. Try as she might she did little to keep them at bay, and one night the thugs happened to go too far, in the presence of an even greater threat in the night of Fantasia. Higher members of the Checkmate crew had stopped into her quaint little cafe for coffee one night, and found Jinni being hassled by the thugs... but before they could intercede, she took it upon herself to engage in a fist fight, ending in her tearing the heads from the bodies of her assailants. As such, she earned herself a popular nickname among the mafia, The Blood Queen, as well as an exclusive audience with Papa Orso. The Checkmate crew had been sent to deal with the thugs personally who were impeaching on their own territory... the quiet shopkeeper had taken care of it quickly. A bit messy, but that had never been an issue. The rest is rather history.. she climbed the ranks of the Checkmate mafia at an alarming speed, her cafe and bookstore slowly transformed into a tattoo shop and popular weekend rock joint and she lives a quiet life... even if she's still ever weary of someone getting their hands on her hourglass.
Ons: Watching, power, and being in total control of any situation (she rarely finds someone interesting enough to want to indulge in the pleasures of the flesh).
Offs: Timidness, dominance, bad kissers, and people who fake it.
Primary Weapon: Her hands. Jinni has incredible strength and stamina as such is quite expert at hand to hand combat. She can snap a man's femur in half like a wooden stick, and she is well versed in several styles of martial arts.
Secondary Weapon: She keeps several small throwing knives on her person, and has deadly accuracy... she's not likely to kill you right away, but she will gladly toss them into all of your vital organs, in alphabetical order.
Magic: She can grant any material wish known to man, she is limited to the whims of material possession which means she cannot grant wishes of death, life, or wishes that effect the free will of others... so she can't make someone love you or hate you. She CAN teleport you halfway across the world, make you invisible to the unseen eye, change your body in the blink of an eye if that is what you wish. She is bound by a curse to a small hour-glass charm she wears in a necklace around her neck at all times, and is not obligated to grant wishes to anyone but the holder of this charm, whom becomes her Master in which she must serve without question at his beck and call, and in order to ask a wish of her he must speak it aloud. She has zero tolerance for being made captive and so Jinni is known for being extremely mischievous and at times downright malicious. If she has been forced into servitude, she will twist and warp the wishes asked of her so that they bring nothing but misfortune, pain, and misery to her Master.
Extra: Her tattoo shop and cafe are not accessible to just anyone these days... you must make an appointment. There is Muscle stationed outside the entrance at all times. She lives alone in a very small and humble roof-top apartment, and she is incredibly secretive.

-----

Allllrighty, I think I found a decent enough fable-character to turn baddie. :) I hope she's alright. If all is well, I'll start posting with the ladies tomorrow.

What is the limits on her wishes? Can she only grant three per person or limitless if she has a master?
 
Which would you prefer? Its a pretty powerful ability and I wouldn't want her moving into 'godmode' status. From what I've read in the fable though, Aladdin asks an awful lot of the jinni, definitely more than three wishes and it was never quite clarified what happened to the jinni after it got fed up with Aladdin's constant pestering, other than it simply disappeared.

She can grant the hearts desire in a primarily material sense; finery, jewels, wealth, a penthouse apartment, fancy cars... power and influence tend to go along with these things. She can't do things like have you win an election or anything else that might effect the free will of others, she can't end the life of a person (or bring them back from the dead), and she cannot time travel... but if one wished to be moved in an instant from one place to another, she could make that so.

I'm sure Jinni would not mind being restricted to three wishes and I'm sure even if she has the power to grant more than three, she would try to convince any Master she is bound to that she can only grant three in order to free herself of servitude faster.
 
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Plot Hooks

Hey HC any initial plot hooks or are we starting off completely sandbox?
 
If you read the IC, you got the current events. This game will be sandbox. I don't plan on running it like how Disney Heroes went. I am giving a loose leash.

@seraph: I think it may be ok if it is only when she has a master, and if the master is The Boss ie GM, then that is a clear limit.

I am going to take a little longer to get in the game. I am leaving country today, and I'll get back in contact when I get settled. It'll be one day of travel.
 
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Plot Arc?

So I had an idea.

The rise of Mother Goose has been fast, which has lead to a great deal of interest in who "she" is. Which has piqued Alice's interest as a journalist. She's been digging around, hitting up her sources, etc. Alice goes to hit up one of her sources Pinocchio with Chess tagging along, intrigued by why she's so intrigued. Plus he was asked by The Boss to breach the NFPD's network and reallocate some evidence for another unrelated case.

Maybe Jacques follows a cheating spouse to Lily Pad as part of his day job as a PI. So there's a little interaction with Jacques and Robert.

As Alice is leaving NFPD, she runs afoul of some low level Eggmen trying to rough her up. Pinocchio and Chess come to her rescue. But when they go to chase after the fleeing eggmen, they run afoul of Crooked Man.

However it turns out the fleeing eggmen and the Crooked Man's traps were actually part of a larger ambush to take out Alice and Chess. Because afterwards as the trio make there way to the Lilypad get more information about the Crooked Man, it turns out a rather large trap has been set there!

So after a little interactions between the protagonists, a trap goes off that does serious structural damage and hurts everyone inside. Something more sophisticated than a bomb but equally devistating?
Anyway, now every is invested to put an end to at least the Crooked Man.

Robert / Jacques / Pinocchio put their heads together or bust some heads to get the next lead, which takes them to a fancy new restaurant that just serves egg inspired dishes. There's a bit of Oceans Eleven as the group figures out how to take Humpty (the chief) without breaking him…Except somehow Humpty does get broke and turns out to be one of the Crooked Man's greatest traps. Everyone gets hurt pretty bad.

Bruised and out of leads, the group finds some place to hole up for awhile. Que NPC Doc/Techie/Cleaner perhaps?

However, somehow we decide to take out Mother Goose and her gang from the inside. So we decide to instead enlist, but to do it we'll have to get disguises and patch ourselves up. This leaves some opening for Doc/Techie/Cleaner and/or Luminara to help heal people up and "disguise" them. It's possible Alice + Chess's glamor powers could prove useful here as well. Maybe room for a little training montage for Alice?

Now the crew uses their disguises to join Mother Goose. There's some mildly ego bruising when everyone is forced to call Mother Goose "mummy" and whatever else weirdness.

However, they are tasked with some sort of large job like robbing the Winter Equianox Charity Ball that Mayor Prr puts on with all the rich people. So they have to go along with things enough not to blow thier cover until they can corner the Crooked Man and seek their revenge.

The group gets their revenge, maybe even resulting in Pinocchio taking the Crooked Man in for "justice"? Or maybe it just ends up with Prr Lion ripping the Crooked Man's throat out. Who knows?

The closing scene has the Boss visiting Luminara and asking her to restore the Lily Pad to like it was before…but of course Luminara subverts that request in some spiteful way. This could become a running joke between the two of them?
 
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I agree with the mother goose plot line... I had come up with something pretty similar. Basically, mother goose and crook man are "framing" checkmate for murders and crimes they are committing... by leave playing cards at the scene of the crime... or by drugging checkmate members and placing them at the scene.

Checkmate members will figure this out quickly and have a meeting to figure out a way to fight back. If any checkmate members slips up and is followed... (this includes electronic tags, etc) or there is a traitor in checkmate... the mother goose team will attack and try to wipe out all the checkmate members at that meeting.

Police and Mayor will get involved to figure out who is actually committing the crimes.

Anyhow, I'm good with either story outline. I started two of my characters in the Lily Pad... please interact with them if you care to.
 
Felt compelled to break up my post considering Rob’s entrance to the scene! :)
 
I'll throw some plot stuff in there so you guys can't set the situations to always "conveniently" run in your favor or end the game in month on some scripted plot. :cool:

I will see if I have time tonight since I have reached my first destination but not my final. I'll write up the approves and then drop a WIP for my CS.
 
I'll throw some plot stuff in there so you guys can't set the situations to always "conveniently" run in your favor or end the game in month on some scripted plot. :cool:

I will see if I have time tonight since I have reached my first destination but not my final. I'll write up the approves and then drop a WIP for my CS.

Just like a good GM should!
 
A bit of bad news, guys. I moved houses and forgot my laptop. I won't be able to post much until I get it back in a few days.

Edit: I'll wait until cider writes up his post before I continue.
 
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Apologies for my slow start as well, having a busy burst out in the real world. I love the proposed plotline of the moment btw! I've only had time to read up on what's going on in the IC thread though I should be all clear to join in once I catch up on my current RPs this weekend!
 
A bit of bad news, guys. I moved houses and forgot my laptop. I won't be able to post much until I get it back in a few days.

Edit: I'll wait until cider writes up his post before I continue.

I won't be posting anything until I get my CS up. I'm working on it now in a Google Doc. But I'll post him up when I finish and I'll see about linking everyone's CS to the accepted roster on the OP. The way it works out here, my weekend is only Sunday so I'll be mostly busy for six days with downtime in the evening.
 
Hey all,

To make my life easier since I am on a cell phone, can you write out the various establishments your characters either frequent or own. Only do this for those you created and not what another writer created so I can update the IC OP.

Also, mention any NPCs that you think other characters will frequently encounter.

That way I can just copy/paste and tweak them over.

I am also nearly done with the Boss for Checkmate. I just have to write in the fine detail areas.
 
Balls and Racks Billiards

This pool hall is a shadowy den of vice and corruption. The outside is stacked stone walls, giving it a “castle” look and feel. The windows are almost always shuttered to keep the inside dark and allow for better pool playing. A heavy, wooden, iron bonded door welcomes folks into the pool hall.

Inside are 30 pool tables standing on a hardwood floor. The walls are all dark cherry wood and there is huge stone fire place at one end of the room with a stuffed boar’s head mounted above the mantel. There round tables to eat on scattered among the pool tables. There are sides rooms for darts, arcade games, and in the back a secret poker room. Along the back wall is a large wood bar, mirrors behind it and rows of different kinds of beer bottles. It has grease spoon type food (it’s pizza is amazing, burgers, fries, are ok) and the only alcohol offered is beer (but lots of different kinds). The pool and food are affordable. There is a tournament room with spectator seats. They hold weekly tournaments

The place is filled with colorful characters. The owner might be the most colorful. Bog Arkisk is an a massive crocodile owner. He's the inspiration behind the saying “never smile at a crocodile”. He is quick to anger and fiercely independent. Gangs have tried to take over his pool hall and he has made them pay for trying. It helps that he is friends with The Blue Ox and rumors are a certain Dragon which goes unnamed.

Coonee Hatfield, human, notorious moonshiner. Coonee is a gritty, spirited fellow that first learned how to concoct illegal alcohol from his father. Coonee carries on the family legacy. He is unknowingly witty, as he is not very smart. Unfortunately, Coonee attracted the attention of the law. He was convicted of illegal distilling and possession of firearms. He severed his time and has been out of jail for a year now.

Molly Moomoo (nice one) and Honey Moomoo (punk rocker), twin sisters, and waitresses at Balls and Racks Billiards. Molly is so sweet and nice, it can drive some customers crazy. She has bad eye sight and is a bit dingy, so she wears a cow bell around her neck so customers hear her coming. Honey is a total puck rocker. She has pink hair and shows off as much skin as possible to get more tips.
 
Club Envy

Hottest and naughtiest night club in the city. A large glowing neon marquee that climbed the side of the building spelled out “Club Envy”. The building is a converted warehouse. The high window glowed different colors behind closed shades. Shadows of sexy female shapes can also be made out in those same windows. The building has character and has been a fixture in the New Fantasia night club scene. At night there is a line to get into the place that can go around the block. It was mostly made up of young 20 something people dressed up in the latest fashion.

The first floor was a normal dance club. A large room had drinks, food, a dancing area, flashing lights, mirror ball and music. There were tables along the sides and conversation pits with couches to sit on. The second floor dance area is a strip bar. The dancers were naked and serving staff were topless. There was an area for male strippers as well. The third floor of the club allowed customers to plug into VR, full-sensory interactive sex rooms. Customers could become stylized, avatar, and have sex with VR women or men. There were also numerous private rooms available on this level. Entertainers (like Mopsy) and other people with magical abilities were available for a price.

The owner of the club was a fox (the fox from the fox and the grapes fable) named Sly Roteater. He was tough, but had a small soft spot for his employees. However, the club was really owned by the three little pigs gang. The pigs called the shots and Sly Roteater did as he was told.
 
I updated the OOC with links to each of you guys' CSes, and I updated the IC with the new submitted locations and NPCs. I'm going to try and finish this long overdue CS now. lol
 
Name: Giovanni Zepelli
Alias: The Devil, The Black King
Nickname: None at the moment.
Fairy Tale Inspiration: Several tales, but specifically for this character: “Bearskin” and “The Devil with the Three Golden Hairs.”
Age: Early to mid-thirties
Gender: Male
Height: 6’3”
Weight: 195 lbs.
Hair Color: Dark-brown and in some cases, black
Eye Color: Amber and in some cases, black
Visual Description: One and Two (NSFW)
Written Description: Giovanni is mostly seen in his glamour. Very few individuals have ever seen him in his true form, which would highlight why he is called The Devil. With his glamour, Giovanni appears to be a handsome and matured human man. He has dark-brown hair with three golden strands often neatly combed and slicked with light oil. He wears immaculate suits when he is managing his hotel. Giovanni is rarely ever seen under-dressed even when handling dirty business as The Black King. As The Devil, Giovanni lacks the joy of “color.” His hair is jet-black with glossy bull-like horns protruding from his skull. His skin is as white as paper, and his feet are large cloven hooves. His hands are claws and he hides his naked and muscular body within a green long coat.
Job: Boss
Calling Card: King of Spades
Cover Job: Owner, Manager, and Pianist at Five-Star Hotel Eulalie.
Personality: Giovanni is a smooth operator. His words are like honey, and are his most dangerous weapons. While he is calm in most situations, Giovanni doesn’t like to be fucked with. He will avenge his gang members personally if ever they fall in battle or even suffer humiliation and crippling injury. Secretly, Giovanni sees each of his members as his property. He owns them like souls, and he takes care of them like a brand new car as long as they don’t betray him. Lo’ the member who betrays the group. They will wish they had chosen to eat their own bullet. He doesn't like when a rival gang or even an amateur gang steals property in Checkmate's territory and will counter attack ten fold. However, Giovanni rarely gets his hands dirty. Rarely does he have to because each of his members are professionals. But when he does, Giovanni is violent and he doesn’t kill his enemies quickly. He likes to make them suffer and he tries to sweet talk them into giving him their soul. The Devil is the last creature you’d want to have your soul but escaping to heaven is such a long and torturous journey once Giovanni gets his hands on you.
Likes: Luxury, wealth, quality, beauty, violence, and collecting souls.
Dislikes: Cocky people, cheap things, low quality, and disrespect.
Talents: Giovanni is a talented pianist who often performs at his own hotel.
Brief Background: The Devil has existed for centuries--perhaps even since the beginning. He is the enemy. He represents the evil and temptation that heroes are supposed to learn to overcome. He is the harvester of souls and the teacher of lessons. He has always been in Fairy Land, and it is suspected that he may even know what exists beyond The Wall. When New Fantasia was created, The Devil became curious of the fairy tale city, so curious that he decided to become a part of the city. He created a name for himself and even owned a hotel that rose in fame among the rich. With his silver forked tongue, there was no surprise how easy he made it look. Giovanni started Checkmate when a group of three pigs started buying out the property near his hotel. Checkmate quickly rose in power and was infamous enough to place pressure on the pigs and any gang who dare try to usurp The Black King of New Fantasia.

Giovanni’s hotel, Hotel Eulalie, eventually became a neutral ground for gangs to meet in peace as long as they had the money to pay for it. In the hotel, enemies drink and mingle with enemies. The rules are to never kill anyone within it or on its property. If a gang member were to break this rule, then they would have 24 hr to flee the country or The Devil will have their soul. Seeing as Fairy Land is sealed off by a magical barrier, the fugitive won’t get far. So far, no one has ever broken this rule. A criminal can seek sanctuary from other gangs in the hotel as long as he or she has money to pay for asylum. As soon as their money runs out, then they are kicked from the hotel to face their fate. Usually, they just commit suicide, which to The Devil, is the same as taking a life on the hotel grounds thus he gets their soul.
Ons: Foreplay, dirty talk, scratching, biting, pinching, giving light hair pulling, giving tit-fucking, giving spankings, receiving blow jobs, giving cunnilingus, fucking while holding onto his horns, licking, tit-sucking, light bondage and sensory play.
Offs: If it belongs in a toilet, then no. No blood play. No tickling.
Primary Weapon: M9 Beretta
Secondary Weapon: Stun Rod
Magic: The Devil’s Tongue - he has a silver-tongue and can make anything sound like a good idea. Characters lacking self-confidence and self-esteem are vulnerable to his manipulations and temptations. He can twist the truth and he can confidently break even the seemingly boldest creature down. Giovanni’s tongue is his most lethal weapon. He can nearly talk his way out of any situation or compel one to reveal their darkest secrets. That is, if he wants to.
Extra: Despite him living for so long, Giovanni has a similar mortality rate as the other fables and can die--usually only to a hero.
 
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I'm going to get a Three Little Pigs post out tomorrow, and possibly a post for the Boss. He'll more than likely be at the hotel.
 
Wicked - Jinni's Establishment and Tattoo Studio
To even get inside is a feat in itself. The little bookshop is found in a narrow alleyway, somewhere in the depths of Dragontown. You'll go to the end of an unmarked alley and knock a pattern along the bricks at the dead end, which will deconstruct to reveal a dark drop down a small wooden staircase. Once you've gained entry, you'll travel down into the dim lit basement and find the bookshop quaint, yet bare. In a cozy little nook from the right side of the stairwell is the space where the cafe once stood. It has long been deconstructed. A sleepy Little Lamb who's fleece is white as snow, and goes by the name of Mary Louise Bleu lounges at the attendant's desk, sipping cappuccinos and ringing in the rare customer or ordering books digitally as the selection is poor these days. If you are keen, you'll notice a faint red glow down a long narrow hall, nestled out of sight behind a black curtain toward the stair well. Venture down and you'll stand before a very uninviting door, a fearsome looking jinni's head set as the doorknocker.
Knock three times, the door will open at which point you'll be introduced to the dangerous, tall, dark and heavily armed wolfman. This man is Jericho Bane, the Big Bad Wolf himself. He is Jinni's most trusted hired hand, he acts as Muscle for the Checkmate mafia. Before you can pass into the darkness behind him, he brandishes a tarot deck of black and red in his hand, and will draw a card for you. A member of the Checkmate crew or guest with invitation will always answer correctly. If you do not, you'll be asked to leave, or be "escorted out". You'd best be going quickly of your own accord.
Once inside, you descend deeper into darkness, and come upon the cafe... which now operates as something of a modernized prohibition-era speakeasy. It serves an astounding array of in-house ground coffees, yet doubles as an exclusive bar for those with exquisite tastes. Highest dollar brandies, scotches, whiskeys and exotics are housed here. The absinthe is the absolute best you can get--hell, it's the only you'll find because it's been outlawed. In all of it's red leather decor and dim candle-lighting, you'll find the weekend it bursts to life with a massive crowd of people, some who may have waited months to gain access to the bustling night-spot. It is a popular haunt for the underhanded masters of society, so men like Rumpelstiltskin, Father Frost, Jack the Giant Killer, and other associates of Checkmate or neutral parties with questionable morals and good business frequent. It hosts live, local artists who shake the earth with various rock, alternative, and sometimes even techno, house or dubstep musical array. At the end of the room where the stage is usually set, you may venture to the left to face a door of black leather that will take you to Jinni's studio, or to the right find yet another door, this one made of red leather. You cannot enter here unless you are permitted, magic seals the door from anyone but the elite members of Checkmate. You must make an appointment with Jinni in order to be tattooed, and she's quite the artist. You'll get your hearts desire, and it is rumored that a tattoo done by Jinni will jump to life all on it's own. It's also a feverish whisper that it will bring good fortune.
The members room is calming, quiet, yet favors the rest of the speakeasy-cafe in it's suave, obscure red-toned modern interior design. It features a small private bar; typically stocked for an amazing traditional Martini, Tom Collins or Old Fashioned, and a private back room lounge which is often utilized as a cigar room.
 
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Oh, HC, before I begin to post with Jinni I think I failed to confirm whether or not it was intended for the Boss to have possession of her hourglass. It's fine by me and I had a bit of an inclination the Boss would have gotten hold of it eventually in order to keep it out of the hands of his rivals. Do you have a preference of whether it's something you'd like to write out during the game, or shall we start it off as an ongoing dynamic between them?
 
Oh, HC, before I begin to post with Jinni I think I failed to confirm whether or not it was intended for the Boss to have possession of her hourglass. It's fine by me and I had a bit of an inclination the Boss would have gotten hold of it eventually in order to keep it out of the hands of his rivals. Do you have a preference of whether it's something you'd like to write out during the game, or shall we start it off as an ongoing dynamic between them?

If she's already in the gang, then it can be assumed to have already happened. I feel that would have happened around when she first joined.
 
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Alice

Since Alice is 8 hours "in the past", are you good with Chess tagging along either overly or more likely covertly.

Also what sort of relationship so they have?
 
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