Justice League: The New Wave (OOC - Interest Check)

Those of you who aren't following the spin-off threads, I hope you will consider reading along, as there will be snippets of the main metaplot, details that will tie back here and in with each other, if I'm playing my cards right.

I'm also open to more folks joining the Challengers From Beyond storyline, if people are interested in that.
 
Those of you who aren't following the spin-off threads, I hope you will consider reading along, as there will be snippets of the main metaplot, details that will tie back here and in with each other, if I'm playing my cards right.

I'm also open to more folks joining the Challengers From Beyond storyline, if people are interested in that.

I've been reading some. Just don't want to know everything. Spoilers and all.
 
Mostly I liked wher Lucifer admits Death is a Girl.....

That is pretty brilliant. :D

Especially since in DC Comics, Azrael was (almost?) always portrayed as a male, at least so far as The Order of Saint Dumas was concerned. Then again, their theology was explicitly apocryphal.
 
Those of you who aren't following the spin-off threads, I hope you will consider reading along, as there will be snippets of the main metaplot, details that will tie back here and in with each other, if I'm playing my cards right.

I'm also open to more folks joining the Challengers From Beyond storyline, if people are interested in that.

I will have to read up on that one and see if it is one I will be interested in joining :)
 
I will have to read up on that one and see if it is one I will be interested in joining :)

It ties in with the Earth-14 Interludes from the main IC, and will involve a band of travelers from different Earths traveling The Multiverse and fighting The Great Darkness on other fronts.

Right now we'll have a Superboy, a Green Lantern, a Martian Manhunter, a speedster, The Doctor from Earth-14, and a very different version of Rose. I'm also thinking of including Black Arrow, a mash-up of Black Canary and Green Arrow. So there's still plenty of options and lots of Earths to choose from!
 
It ties in with the Earth-14 Interludes from the main IC, and will involve a band of travelers from different Earths traveling The Multiverse and fighting The Great Darkness on other fronts.

Right now we'll have a Superboy, a Green Lantern, a Martian Manhunter, a speedster, The Doctor from Earth-14, and a very different version of Rose. I'm also thinking of including Black Arrow, a mash-up of Black Canary and Green Arrow. So there's still plenty of options and lots of Earths to choose from!

So powerhouses are pretty well covered, Got the thinker, the speedster, and long range. Hmm maybe magic or elemental then. I will have to get my thinking cap on. Ohh there's another one as well Telekinetic/Telepathic LOL
 
So powerhouses are pretty well covered, Got the thinker, the speedster, and long range. Hmm maybe magic or elemental then. I will have to get my thinking cap on. Ohh there's another one as well Telekinetic/Telepathic LOL

I'm shooting for some cosmic-level storylines, so more powerhouses are fine!

The Doctor and J'onn both have telepathy and telekinesis, but I'd be open to a specialist teke.

I was also thinking of offering you the Black Arrow, but I wasn't sure if you were all set with archers for now.
 
It ties in with the Earth-14 Interludes from the main IC, and will involve a band of travelers from different Earths traveling The Multiverse and fighting The Great Darkness on other fronts.

Right now we'll have a Superboy, a Green Lantern, a Martian Manhunter, a speedster, The Doctor from Earth-14, and a very different version of Rose. I'm also thinking of including Black Arrow, a mash-up of Black Canary and Green Arrow. So there's still plenty of options and lots of Earths to choose from!

Wait, does that mean "Post Closing the Gates of Hell" Lucifer, is potentially playable? :)

Or Boy Blue with the Witching Cloak and/or Vorpal Sword?
 
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Wait, does that mean "Post Closing the Gates of Hell" Lucifer, is potentially playable? :)

Or Boy Blue with the Witching Cloak and/or Vorpal Sword?

I'm definitely not opposed to a Lucifer conceptually, but his canon power levels are I think even more off the charts than I think I know how to challenge. Particularly the fact that he seems vulnerable only to direct attacks from The Presence. We would have to hem and haw him a bit.

I'm definitely more inclined for Boy Blue because OH MY GOD "FABLES."

The Witching Cloak is invulnerable but not completely-- certain magical artifacts can penetrate it, so hypothetically, Clarke's Law, sufficiently advanced technology might be able to as well.

But I'm also a little hedgey about The Vorpal Sword. We might have to dial down its power somewhat so that he doesn't behead every enemy at one stroke. Not in terms of completely nerfing Blue, but in terms of maintaining dramatic tension.
 
Well Lucifer is basically a stand in for Superman with flight, STR, invulnerable, and fire/light powers. He does have super human intelligence and some other tricks like creating new universes and living in the place outside... Which would be the Bleed?

But I could do Boy Blue. His death march was a high point on the series. I'll work up a sheet.

We can say the Vorpal Sword is basically like the Moon blade, able to grab a soul if needed and/or change shape making it much easier to behead people. Super sharp and all that. Similar also to the Soul Taker sword.

I also looked at Gabriel Horn but couldn't find good stats for that.
 
Well Lucifer is basically a stand in for Superman with flight, STR, invulnerable, and fire/light powers. He does have super human intelligence and some other tricks like creating new universes and living in the place outside... Which would be the Bleed?

But I could do Boy Blue. His death march was a high point on the series. I'll work up a sheet.

We can say the Vorpal Sword is basically like the Moon blade, able to grab a soul if needed and/or change shape making it much easier to behead people. Super sharp and all that. Similar also to the Soul Taker sword.

I also looked at Gabriel Horn but couldn't find good stats for that.

I would ixnay on "creating new universes," but I could definitely see Luci as a Bleed-swimmer.

Like Superman, he would need some sort of Kryptonite. Ghost Rider is vulnerable to blessed weapons and certain warding, could play off of that?

But yeah, Boy Blue is definitely my preference, and The Vorpal Sword could definitely be a cousin of The Moonblade and The Soultaker. ...what you describe sounds like moonsliver from "Exalted," with the shapeshifting to maximize damage, I dig that.

The Gabriel's Horn used by Mal Duncan pre-Crisis could emit sonic blasts and enabled interdimensional teleportation-- a trait that Blue already has with The Witching Cloak, which I'm going to say is good for interplanar travel like Kiz and Raven have but not able to teleport between the various Earths. But the sonic blasts would have mystical, blessed quality. They could be used to summon aid at tremendous distance, take down fortifications like Jericho, and basically all the things Black Canary can do with her Canary Cry. It would also be audible in space.
 
Yeah I'll give Boy Blue a whirl. Upon re-reading some things (its been a few years), it seems like he'd then be a combo between Black Canary, Beast Boy, and Teleport/Defense. He's artifact-based, so taking away his toys weakens him quite a bit. Could also do like a powered up Batman meets Constantine since the Witching Cloak can hold anything and has some powers along those lines. Thoughts on how he'd best fit into the group dynamics?

Re:Witching Cloak Invulnerability - I'd say if drawn up for full-defense, he'd be pretty invulnerable but unable to do much else (e.g. no attacking). Otherwise, he'd be 3/4 tough-as-hell and 1/4 to 1/2 puny exposed human. So there's plot convenience for by passing the Witching Cloak's Invulnerability. The other downside is if the cloak is penetrated, whatever it gets embedded in (e.g. Boy Blue) is poisoned and will probably die (per cannon).

Re: Witching Cloak Shape Changing - The cloak is also supposed to enable shape-changing (ala Beast Boy except your blue instead of green), but we could drop that to only a few limited forms that are Mr. Dark based like spiders/rats/cats/ravens night type of creatures? Or drop that one all together. In cannon, at least, its mostly used for disguise and infiltration but not for combat afaik.

Re: Witching Cloak, Invisibility - Its supposed to make you invisible as well, but we could instead say its more like shadow/light bending type of ability. Or just make things around it dark.

Which is in this story line a weakness since the enemy is primarily darkness-based, so I imagine their is some potential down the road for shenanigans. With the absolute destruction of Mr. Dark by the North Wind (by sucking both into the North Wind's Box), arguably the Witching Cloak is all that's left of Mr. Dark. So there's some ambiguous complications that might erupt from that.

So I'd say that instead of dying by the Witching Cloak, Boy Blue was in a comma, when Mr. Dark died the cloak adopted Blue as its new owner.

We can drop the Horn of Gabriel if it makes Boy Blue OP. It's just an option that fit with the character's vibe.

Re: Vorpal Sword - Sounds like we agree that some some sort of Moonsilver Sword fits with the Witching Cloak and Boy Blue's cannon representation.

As a Fable he'd have functional immortality so long as his story/legend is remembered. As he grow in popularity there's some potential for increased healing factor/resurrection.

But yeah, Boy Blue is definitely my preference, and The Vorpal Sword could definitely be a cousin of The Moonblade and The Soultaker. ...what you describe sounds like moonsliver from "Exalted," with the shapeshifting to maximize damage, I dig that.

The Gabriel's Horn used by Mal Duncan pre-Crisis could emit sonic blasts and enabled interdimensional teleportation-- a trait that Blue already has with The Witching Cloak, which I'm going to say is good for interplanar travel like Kiz and Raven have but not able to teleport between the various Earths. But the sonic blasts would have mystical, blessed quality. They could be used to summon aid at tremendous distance, take down fortifications like Jericho, and basically all the things Black Canary can do with her Canary Cry. It would also be audible in space.
 
Or he could resurrect into Earth 33? Not sure how reach out us are supposed to be scooped up
 
Yeah I'll give Boy Blue a whirl. Upon re-reading some things (its been a few years), it seems like he'd then be a combo between Black Canary, Beast Boy, and Teleport/Defense. He's artifact-based, so taking away his toys weakens him quite a bit. Could also do like a powered up Batman meets Constantine since the Witching Cloak can hold anything and has some powers along those lines. Thoughts on how he'd best fit into the group dynamics?

Re:Witching Cloak Invulnerability - I'd say if drawn up for full-defense, he'd be pretty invulnerable but unable to do much else (e.g. no attacking). Otherwise, he'd be 3/4 tough-as-hell and 1/4 to 1/2 puny exposed human. So there's plot convenience for by passing the Witching Cloak's Invulnerability. The other downside is if the cloak is penetrated, whatever it gets embedded in (e.g. Boy Blue) is poisoned and will probably die (per cannon).

Re: Witching Cloak Shape Changing - The cloak is also supposed to enable shape-changing (ala Beast Boy except your blue instead of green), but we could drop that to only a few limited forms that are Mr. Dark based like spiders/rats/cats/ravens night type of creatures? Or drop that one all together. In cannon, at least, its mostly used for disguise and infiltration but not for combat afaik.

Re: Witching Cloak, Invisibility - Its supposed to make you invisible as well, but we could instead say its more like shadow/light bending type of ability. Or just make things around it dark.

Which is in this story line a weakness since the enemy is primarily darkness-based, so I imagine their is some potential down the road for shenanigans. With the absolute destruction of Mr. Dark by the North Wind (by sucking both into the North Wind's Box), arguably the Witching Cloak is all that's left of Mr. Dark. So there's some ambiguous complications that might erupt from that.

So I'd say that instead of dying by the Witching Cloak, Boy Blue was in a comma, when Mr. Dark died the cloak adopted Blue as its new owner.

We can drop the Horn of Gabriel if it makes Boy Blue OP. It's just an option that fit with the character's vibe.

Re: Vorpal Sword - Sounds like we agree that some some sort of Moonsilver Sword fits with the Witching Cloak and Boy Blue's cannon representation.

As a Fable he'd have functional immortality so long as his story/legend is remembered. As he grow in popularity there's some potential for increased healing factor/resurrection.

Keep the invisibility, yeah, but as an optical illusion. As an extension of that, the "shapeshifting" of the cloak could act like an Image Inducer, wrapping him up in an image of someone else that's indistinguishable from the real thing but not actually changing what he really looks like. He could appear to become a horde of creepy crawlies or a swirling mass of shadows but really he's still just a dude underneath.

Give him a small arsenal of low-level artifacts to go with the big guns in that cloak of holding, yeah. And because of his time as a clerk in the Fabletown offices, cataloguing those artifacts would give him a kind of occult knowledge that so far as I know is missing from the team as a specialty.

Yes, The Doctor knows everything, but she doesn't know every single thing all the time and she may benefit from some external storage with regards specific subject matter. Like magic and magical items, for instance.

The Doctor will be entertained by the fact that Boy Blue's an actual storybook character.

The coma/adoption thing sounds like a pretty decent multiversal variation on the canon, I dig that.

Keep the Gabriel Horn if you want, give him a ranged weapon.
 
The Essential Major Girl, of Earth-7.

"Come with me if you want to be awesome."

http://comicsalliance.com/files/2011/07/mirandamercury-295-top.jpg
https://worldofblackheroes.files.wordpress.com/2013/01/mirandamercury5.jpg
http://comicattack.net/wp-content/uploads/2012/02/MirandaMerc.jpg
http://mirandamercury.com/wp-content/uploads/2011/07/MM.casewrap.rev_col.jpg

Alter Ego - Mira Rose Mejores ("Roz-Llwelln," Nehiyawoc name)

Alias - The Essential Major Girl (usually just "Major Girl")

Age - 18

Appearance - Mira Rose Mejores is a slender female humanoid being, 5'7" and in finely-honed athletic shape. She tends to wear her hair back in a ponytail or braids.

Personality - Mira is tough, no-nonsense, and has an anti-establishment streak a mile wide. She also doesn't believe in the word "impossible," and is dauntless by definition.

Gear (optional) -

Mira formerly had use of a starship called The Major, belonging to The 52nd Nehiyawoc Magistratical Contiguity, whose transdimensional Kirby Drives gave her access to incredible exponents of FTL travel. That ship and its artificial intelligence, Tron, have since been crippled and lost in The Bleed, but she has managed to crib some gadgetry for herself before abandoning ship.

Variable-Yield Phased Energy Rectifier (VYPER): A pistol-shaped weapon capable of emitting a tremendous variety of energy blasts. Concussive bolts that can take out buildings, cutting lasers, stun-beams, even a plasma blast capable of scorching a Kryptonian to the bone. Too great an expenditure too quickly requires a self-charging period.

MeleePlex: A hand-held personal device that uses programmable rawmatter to reconfigure into almost any style of melee weapon, nearly indestructible. Mira favors a long blade or a pair of nunchaku.

Nanobot Injection: Mira was injected by The Nehiyawoc with nanobots in her bloodstream enabling her to reroute pain sensations. If interacting or physically interfaced with technology foreign to her system she can exert control over it at will. This also gives her access to an Augmented Reality HUD projected onto the Bug-lenses over her eyes, a commlink wetwired to her neural structure, and limited access to personal computer files even in the absence of Tron.

Jet Boots: A pair of shoes that kick like mules and provide repulsor-based propulsion to accentuate her already formidable jumping distances and provide short-range flight. They're designed to work with her existing wallcrawling power to enable her to stand and walk on walls.

Uniform: Despite seeming thin, the material of her uniform is composed of pre-programmed rawmatter that makes it impressive body armor.

Power/ability -

Superhuman Strength: Mira can lift 25 tons.

Superhuman Speed: Her top speed is approximately 150 mph, exceeding most conventional vehicles. Combined with her natural wall-crawling abilities this allows her to wall-run better than almost any non-speedster.

Superhuman Agility: Mira's agility, balance, and bodily coordination are all enhanced to levels that are beyond the natural physical limits of the finest human athlete.

Superhuman Durability: Mira has a triple jointed musculoskeletal structure, which is much more durable than that of an average human being or Nehiyawoc; she is capable of withstanding injuries of almost any type and impacts that would kill either race. She also heals quickly, accelerated by the nanobots in her bloodstream.

Superhuman Stamina: She is capable of running at peak capacity for an extreme period of time.

Superhuman Reflexes: Mira's reaction time is accelerated enough to dodge bullets and laser fire with ease. This is further enhanced by her bug-sense.

Wall-Crawling: She has inherited bug-powers from her father which have been further enhanced, so she can walk on walls and ceilings with ease, even standing perpendicular to the sheer metal side of a spacecraft diving at terminal velocity.

Accelerated Senses: All six of Mira's senses are enhanced, especially her super-hearing-- her entire body is attuned to auditory vibrations like a spider on a web.

Bug-Sense: Mira possesses a 360-degree hyper-awareness that alerts her to physical threats, enabling her to react lightning-fast to even surprise attacks and track a clear path through even the thickest crossfire.

Organic Web-shooters: Mira is able to discharge organic strands of adhesive webbing from the inside of her wrists at high velocity, enabling her to shoot out ropes to swing from and snares to trap her enemies. The webbing is virtually unbreakable, but can be easily cut.

Grenade Nails: Due to the nanotechnology in her system and the genetic augmentations she underwent, Mira can extend and extrude her fingernails into razor-sharp bombs with enough explosive force to shatter thick skinned adversaries as well as damage the surrounding environment.

Bane Bolt: Mira can channel her bio-electricity into a taser shock that can stun many opponents.

Stealth Mode: Mira can wreath herself in a camouflage effect that essentially renders her invisible.

Skilled Combatant: Mira is very skilled in armed and unarmed combat utilizing extreme athletics and gymnastics. She is capable of fending off multiple opponents at once-- a one-woman army.

Skilled Markswoman: She is an excellent sharpshooter.

Skilled Pilot: She can pilot all types of Nehiyawoc designed aerospacecraft and can extrapolate that skill into many other forms of vehicle.

Weakness - While Mira has a laundry list of low-to-mid-level powers and skills, the relative amplitude of her abilities is much lower than her teammates', and much lower than a lot of the threats she has to face. As a result, she has to rely more on grit, guile, and cunning than raw power.

Her unshakable confidence can border on arrogance, and she may bite off more than she can chew.

Bio - Mira Rose Mejores is a second-generation hero from two dynasties. Her father, The Essential Bug, Milo Mejores, married Captain-Major Kerree-Llwelln of The 52nd Nehiyawoc Magistratical Contiguity, an extragalactic alien empire spanning countless parsecs of space. When the Nehiyawoc discovered that this pairing had resulted in progeny-- a daughter with the arachnid/insectoid "bug"-based powers of her father and the steely resolve of her mother-- they immediately latched onto the girl as an asset, conscripting her for their military outreach program.

The Essential Major Boy, a young Nehiyawoc soldier augmented with cockroach genetics and a fleet of nanobots, had already proven to be an effective superhero/de facto ambassador/insurgent on Earth-7.


The Magistratical Contiguity sought to recapture that lightning in a bottle, creating a Major Girl back-up. Thus, they enhanced Mira's existing powerset with a similar nanofleet and subjected her to Nehiyawoc training and propagandic programming.

Her career as a superhero and "missionary" for The Nehiyawoc has not been a long one thus far, but she has already established herself as a capable, efficient, and fucking fearless warrior for those she deems oppressed by a flawed human system.

This career may be brought up short, however, as to evade an incomprehensible cataclysm Major Girl has had to make a blind jump with her ship's transdime drive and may be lost, a castaway in The Bleed with not long to survive...

Notes - Mira Rose is native to Earth-7, aka "The Essential Major Universe," parallel to "The Major Universe" of Earth-8.

Aptitude & Powers

Intelligence
90/100

Strength
45/100

Speed
35/100

Durability
35/100

Power/Energy Projection
60/100 (max)

Combat
93/100

Theme Songs:
"My Songs Know What You Did in The Dark," by Fall Out Boy. (main theme)
"Who's Gonna Take the Weight?," by Gang Starr.
"117," by Kazuma Jinnouchi.
"Strength of a Thousand Men (BURN Remix)," originally by Two Steps From Hell.
"Sabotage," by The Beastie Boys.
 
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