Something is causing ordinary people to become monsters -- mindless creatures who wander about attacking and eating other people.
A group of survivors have organized in an attempt to keep their island community safe and secure.
Location
Our story begins on Yerba Buena Island, often simply called YBI, which is located in the San Francisco Bay. (This link will take you to Google Maps with a view of the island.)
The island is the gateway to the Treasure Island (seen here and described on Wikipedia here); and the connecting point of the western and eastern expanses of the Bay Bridge, which connects San Francisco to Oakland.
It is home to a United States Coast Guard Station (USCG-YBI); and, since 2011, a Homeland Security "Interagency Operations Center", which only employs a dozen people in one small building.
Spread across the island's north face -- opposite the Coast Guard base -- are homes and apartments, some practically brand new and others more than a century old. (For the purpose of our role play, they can only be occupied by personnel currently assigned to or retired from USCG-YBI or Homeland Security.
Time Frame:
Our role play begins 2 days after the mayhem began, on August 4. (The actual year is irrelevant, just as it is in the television series.)
All over YBI, Treasure Island, and even the highways connecting the two to San Francisco and Oakland, the Walkers are still plentiful and attacking.
USCG-YBI was initially overrun by Walkers, some formerly their own personnel. The station's perimeter was secure at the time that the role play began and it was believed that all Walkers inside the station had been killed.
Role Play Progression and Time Jumps:
As stated above, we are beginning 2 days after the Mayhem began. While USCG-YBI is secure, the rest of YBI -- where the family and friends of the Coasties live -- is not. Some of the station's personnel were able to get their family and friends into the station before the crush of Walkers made it too dangerous to go beyond the perimeter; but others either couldn't get their loved ones here, couldn't find their loved ones, or did find them, only to discover that they had become Walkers.
We will spend a few RP days establishing our characters, then we will jump ahead to the first new issue with which the survivors need to deal. After we have played it out, we will jump again, and again, and again.
Joining the Role Play:
To join, simply PM me, suggest a character and/or take over a current one that is available, and be part of the fun.
"Are our Walkers the same as the ones in the television show, The Walking Dead?"
Absolutely. Anything you've seen in the show about the Walkers applies here.
"We're on an island, so good questions: Can Walkers drown? ... and can they swim?
No to both.
My understanding of these two questions comes from the episode of The Walking Dead that aired 24 November 2013, in which a human who was dead but not yet turned was dumped into a lake with a heavy weight tied around his ankle. Later, we see him turned and very much alive, if you can call it that, struggling at the end of the rope to get to the human who is looking down at him from the boat dock.
The assumptions are that as a Walker, he won't drown; that since his body density is less than water, he would pop to the surface if he wasn't tied to the bottom; and, struggling to get to the nearest human as opposed to actually swimming, he would eventually end up on shore and walk away to find something -- someone -- to eat.
"What happens to the head and body of a Walker if the two are separated but the brain is not damaged (beaten, crushed, shot, knifed, etc.)?"
The head is still alive and hungry, but the body is dead.
Again, my understanding of this comes from the 24 November 2013 episode, in which several decapitated bodies were lifeless but their heads were laying on the floor, snapping their jaws eagerly at the sign of humans.
Character Name: Captain Lee Stewart, United States Coast Guard.
Place in Story: Commanding Officer, USCG-YBI
Picture: Coming.
Age: Late 40s (still to be determined).
Physical Description:
Waiting for picture.
Limp (explained in "Background").
Personality Before The Plague:
Confident, strong.
Made Captain young and proud of it.
A dedicated officer.
A fair man who won't ask more of you than he should but expects 100% from those under his command.
Battle hardened. (More below.)
Likes women a lot but seeks his sexual interactions outside of the Service, sometimes with discrete professionals. He is a bit kinky and has a "regular" Call Girl who fills his needs.
Personality Change after the Walkers:
Has held himself and his Command together well.
He hasn't lost anyone really close to him, so the tragedy of such losses aren't affecting him as they are others.
Family/Friends Worth Noting:
None, really: no wife or children, parents long dead, and most of his friends are in Florida, where his last duty station was located.
He does have a favorite Call Girl (which is an available Character position) who he would like to find. He was beginning to develop feelings for her and was considering asking her to leave the Biz and be his full time Mistress.
Background:
Born and raised in Vancouver, Washington.
United States Coast Guard Academy stand out.
Combat experience against Somali Pirates (2006) and open water fire fights with drug smugglers in the Caribbean (2009). While boarding what was thought to be an abandoned drug smuggling boat off the California coast, he was involved in close combat -- including a hamd to hand fight in which he broke a smuggler's neck -- amd took a bullet to the thigh, leaving him with a noticeable limp.
What's Next:
This is not a long term character. I anticipate he will last 1 to 3 months, then die heroically.
He will lead the YBI Survivors in securing the Station and most if not all of the island before his demise, leaving a power vacuum which will have to be filled.
I would like him to be involved in a kinky sexual affair before he dies, possibly with his regular Call Girl (if someone wants to play her) or with a different female character someone creates.)
Active: walks a mile long circuit around YBI every morning.
A wanna-be Dirty Ol' Man: he likes looking at the girls, but its been so long since he'd had on that he wouldn't know what to do with her, except maybe have her call 9-1-1 while he was having a heart attack.
Personality Change (if any so far):
Was scared initially simply because he was alone with no way to get to safety, where ever that might be.
Was angry when -- from his basement -- he heard people ransacking his home. (He couldn't know whether it was Humans or Walkers.)
He was heart broken when he emerged from the basement on the second day to find his home pillaged.
And he was panicked when he accidentally shot Anna. (See Post #2 for the start of that incident.)
Family/Friends Worth Noting:
Widower.
Outlived all of his children.
He has a grandson in San Francisco who has always been too busy to visit Gramps; and a great-granddaughter who, unknown to him, had just returned to her home in San Rafael the day of the outbreak. (He thinks she's still on a hiking trip in Canada.
He has a dozen or so friends who are mostly retired Coast Guard and Navy and who mostly live on either YBI or Treasure Island. He plays cards and dominoes with them at USCG-YBI or in the Bay Area parks almost everyday.
Background:
Will expand on this later, but essentially he's a Vietnam veteran who loves his country and his neighbors and will do anything to help them through this.
What's Next:
In the opening hours of the role play, he shot a young woman in his home and cared for her wound. We have to see how that plays out.
He is all alone and afraid. He will want to find others with whom to be.