Long-time lurker here on the fora but this is an idea that I've had stewing in my brain for some time now. This year marks Star Trek's 50th Anniversary I can't think of a better way to celebrate that than with some great roleplay with definite erotic overtones.
The recent release of the second trailer for the upcoming Star Trek Beyond has reminded me of just how much I loved (and lusted) after the original crew of the USS Enterprise (both TOS and the reboots); I have therefore decided to set this roleplay in the twenty-third century with an eye toward including some of these canons if there's enough interest. Don't feel constrained by canon characters though as originals are also more than welcome - I will, in fact, be writing at least one original character myself. That said, if you do decide to go with an original, please try to create a character that would reasonably exist within the Star Trek universe of the twenty-third century.
As for premise...well, there are a couple which I've outlined below and whichever appeals to the most respondents is the one that will eventually be chosen.
On a Mirror's Edge
Set in the Mirror Universe, this roleplay would pick up immediately following a failed assassination attempt on mirror!Kirk's life. The plot was instigated by the Captain's Woman and an ambitious lieutenant with whom she had been having a clandestine affair. As per the rules established by the Terran Empire's Starfleet, both offenders were executed as an example to the rest of the ship, but this leaves the captain devoid of an official companion. Consequently, a search is instigated for a suitable crewman or officer to assume both the title and role with the heads of each department vying for one of their own to be chosen for the favors that can result from implicitly having the captain's ear. The writing would focus on these machinations with plenty of room for erotic encounters to be included as well. (Perhaps department heads want to vet their candidates before presenting them for the captain's consideration? Perhaps mirror!Kirk requires candidates to actually compete for the role in various and sundry ways, etc.)
Code 1-Alpha-Zero
The USS Enterprise has been ordered to transport a team of specialists to Memory Alpha where they will oversee some work on the library's computer data banks. Though such a mission should have been both quick and uneventful, this is Star Trek, and nothing ever goes quite as planned. While en route, the ship receives a distress signal which draws them off course as they detour to respond. However, upon reaching the origin of the signal, they discover that the signal was sent by the crew of a Federation survey vessel that has crash-landed on the icy planet, M-3602. An ancient and long-abandoned alien prison complex on the surface of the planet has begun to decay and in so doing, has begun to suck power from passing starships in order to keep its own generators running. As soon as the Enterprise detects the power drain, it breaks orbit and sends a shuttle crew to the surface to look for survivors and to disable the compound completely. Given the danger presented by the prison, the shuttle crew will not be able to return to the ship until it has been disabled and given the complexities of the alien systems, they soon discover doing so will take longer than initially estimated. And in the meantime, temperatures continue to drop as night falls. What will the shuttle crew have to do to keep warm and survive the night?
***
These are, of course, just a couple of my own ideas and I welcome feedback on both as well as suggestions for alternate premises. If you would be interested in joining this roleplay though, please fill out the character application below. I look forward to hopefully starting a thread for this soon!
The recent release of the second trailer for the upcoming Star Trek Beyond has reminded me of just how much I loved (and lusted) after the original crew of the USS Enterprise (both TOS and the reboots); I have therefore decided to set this roleplay in the twenty-third century with an eye toward including some of these canons if there's enough interest. Don't feel constrained by canon characters though as originals are also more than welcome - I will, in fact, be writing at least one original character myself. That said, if you do decide to go with an original, please try to create a character that would reasonably exist within the Star Trek universe of the twenty-third century.
As for premise...well, there are a couple which I've outlined below and whichever appeals to the most respondents is the one that will eventually be chosen.
On a Mirror's Edge
Set in the Mirror Universe, this roleplay would pick up immediately following a failed assassination attempt on mirror!Kirk's life. The plot was instigated by the Captain's Woman and an ambitious lieutenant with whom she had been having a clandestine affair. As per the rules established by the Terran Empire's Starfleet, both offenders were executed as an example to the rest of the ship, but this leaves the captain devoid of an official companion. Consequently, a search is instigated for a suitable crewman or officer to assume both the title and role with the heads of each department vying for one of their own to be chosen for the favors that can result from implicitly having the captain's ear. The writing would focus on these machinations with plenty of room for erotic encounters to be included as well. (Perhaps department heads want to vet their candidates before presenting them for the captain's consideration? Perhaps mirror!Kirk requires candidates to actually compete for the role in various and sundry ways, etc.)
Code 1-Alpha-Zero
The USS Enterprise has been ordered to transport a team of specialists to Memory Alpha where they will oversee some work on the library's computer data banks. Though such a mission should have been both quick and uneventful, this is Star Trek, and nothing ever goes quite as planned. While en route, the ship receives a distress signal which draws them off course as they detour to respond. However, upon reaching the origin of the signal, they discover that the signal was sent by the crew of a Federation survey vessel that has crash-landed on the icy planet, M-3602. An ancient and long-abandoned alien prison complex on the surface of the planet has begun to decay and in so doing, has begun to suck power from passing starships in order to keep its own generators running. As soon as the Enterprise detects the power drain, it breaks orbit and sends a shuttle crew to the surface to look for survivors and to disable the compound completely. Given the danger presented by the prison, the shuttle crew will not be able to return to the ship until it has been disabled and given the complexities of the alien systems, they soon discover doing so will take longer than initially estimated. And in the meantime, temperatures continue to drop as night falls. What will the shuttle crew have to do to keep warm and survive the night?
***
These are, of course, just a couple of my own ideas and I welcome feedback on both as well as suggestions for alternate premises. If you would be interested in joining this roleplay though, please fill out the character application below. I look forward to hopefully starting a thread for this soon!
Character Application
Name:
Age:
Species/Race:
Rank*:
Division**:
Canon or Original?:
Appearance:
Personality:
Character Bio/History:
Specific Skills or Areas of Specialization: (For example, Spock was particularly skilled in computer programming, Sulu was a trained fencer, and Dr McCoy had received training in psychology in addition to general medicine and surgery.)
Additional Information: (Anything else you think we should know about this character?)
*Ranks, in ascending order, are as follows:
Enlisted Personnel
Crewman
Yeoman
Commissioned Personnel
Ensign
Lieutenant
Lieutenant-Commander
Commander
Captain (This rank is reserved for Kirk, even if he only becomes an NPC)
**23rd-century Starfleet Divisions were Command (Yellowshirts), which included tactical, helm, and navigation, Science and Medical (Blueshirts), and Operations (Redshirts), which included all engineering, communications, and security personnel.
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