HotKittygirl
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- Apr 8, 2008
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[b]Name:[/b] Siria Haernwald
[b]Age:[/b] 18
[b]Race:[/b] [url=http://www.d20pfsrd.com/bestiary/monster-listings/humanoids/changeling]Changeling[/url]
[b]Gender:[/b] Female
[b]Class:[/b] Monk (Martial Artist) 4
[b]Alignment:[/b] Chaotic Good
Strength 8 (-1)
Dexterity 18 (+4)
Constitution 10 (0)
Intelligence 10 (0)
Wisdom 20 (+5)
Charisma 20 (+5)
[b]Size:[/b] Medium
[b]Height:[/b] 5'7"
[b]Total Hit Points:[/b] 36
[b]Speed:[/b] 40 Feet (Monk)
[b]Armor Class:[/b]
Regular: 23 = 10 + 5 (Wis) +4 (Dex) +1 (Monk) +1 (Dodge) +1 (Changeling, NA) +1 (Wristabnd)
Touch AC: 21 = 10 + 5 (Wis) +4 (Dex) +1 (Monk) +1 (Dodge)
Flat-footed: 18 = 10 + 5 (Wis) +1 (Monk) +1 (Dodge) +1 (Changeling, NA) +1 (Wristabnd)
[b]Saving Throws:[/b]
Fortitude: + 5 = +4 (Base) +1 (Resilient Trait)
Reflex: + 8 = +4 (Base) +4 (Dex)
Will: + 9 = +4 (Base) +5 (Wis)
[b]Combat:[/b]
Initiative modifier: + 6 = +4 (Dex) +2 (Reactionary Trait)
Combat Maneuver Bonus: + 9 = +4 (Monk level) +5 (Cha)
Combat Maneuver Defense: + 29 = 10 +4 (Monk level) +5 (Cha) +4 (Dex) +6 (Wis +1, Monk)
Attack (unarmed): + 9 = +3 (BAB) +5 (Cha) +1 (WFoc)
Attack (Flurry of Blows) + 8/+8 = +4 (Monk level) +5 (Cha) +1 (WFoc) -2 (Flurry penalty)
Attack (missile): + 5 = +3 (BAB) +4 (Dex) -2 (Shakey Trait)
Damage (unarmed): 1d8+1d6+9 = 1d8 +5 (Cha) +2 (Changeling) +2 (WSpec) +1d6 (Amulet, acid)
[b]Languages:[/b]
Common
[b]Traits:[/b]
Resilient (+1 Fort Save)
Reactionary (+2 Initiative)
Scribe (+2 Profession(Scribe))
[b]Flaws:[/b]
Shakey (-2 to hit on ranged attacks)
[b]Feats:[/b]
Morning Preparations *
Dodge
Strike with Inner Strength *
Weapon Focus (Unarmed Strike)
Weapon Specialization (Unarmed Strike)
Power Attack
[b]Skills:[/b] Ability Ranks Class Misc
Acrobatics +11 = +4 (Dex) +4 +3
Climb + 3 = -1 (Str) +1 +3
Diplomacy + 6 = +5 (Cha) +1 -
Escape Artist + 8 = +4 (Dex) +1 +3
Perception +12 = +5 (Wis) +4 +3
Profession(Scribe) +11 = +5 (Wis) +1 +3 +2(Trait)
Stealth +12 = +4 (Dex) +4 +3
Sense Motive +12 = +5 (Wis) +4 +3
[b]Favored class points:[/b]
Hit points 4
Skill points 0
[b]Monk Skills:[/b]
Unarmed Strike
Flurry of Blows
Stunning Fist: Target must succeed on DC 18 Fort save or be stunned for a round (4/day)
Evasion: No damage on successful Reflex save
Fast Movement: + 10 feet
Maneuver Training: Used Monk level instead of BAB for CMB and CMD
Pain Points: +1 on critical hit confirmation and Stunning Fist DC
Exploit Weakness: Check gives +2 to hit and bypasses DR for the round
Martial Arts Master: Monk levels count as Fighter levels to qualify for feats
[b]Changeling Skills:[/b]
Daughter of an Annis hag: +1 to melee damage
Natural Attacks: Retraceable Claws give +1 to unarmed damage
AC bonus: +1 to natural armor
Darkvision 60 feet
[b]Equipment:[/b]
Amulet of Mighty Fists (Corrosive, +1d6 acid damage) 5000g
Wristband of Armor +1 1000g
Quill and Ink
Linen Tunic
Leather Pants
Leather Boots
Belt with Pouch
Bag slung over her shoulder
Bedroll
Hospitality papers
[b]Gold:[/b] 1g
---------------------
*New Feats:
[b]Strike with Inner Strength (Combat)[/b]
You use your inner strength rather than brute force to deliver devastating unarmed attacks.
[b]Prerequisites[/b]: Cha 13, base attack bonus +1, Improved Unarmed Strike.
[b]Benefit[/b]: As long as you are fighting unarmed you can replace your Strength bonus with your Charisma bonus to determine melee to hit chance and damage as well as Combat Maneuver Bonus and Combat Maneuver Defense.
Monks can choose Strike with Inner Strength as one of their bonus feats.
[b]Morning Preparations (Special)[/b]
By pressing ones body to the limit they can turn it in to a lethal weapon, but like all weapons it can tarnish without the proper care.
[b]Benefit[/b]: By exercising/meditating for a small time every morning, a martial artist may add +1 to any one of their save bonuses for the rest of the day.