HotKittygirl
Literotica Guru
- Joined
- Apr 8, 2008
- Posts
- 1,584
Ugh. I am behind now! was going to post. I should get something up later.
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
Three things, first, you have an additional point to assign to your main stats (at fourth level all characters increase one stat by 1) Second, skill ranks cannot exceed your level, so max of 4 ranks per skill.
Oh, sorry, I didn;t know it had changed from 3.5.
I thus also advised Lex to take too many skill points since I thought the x4 at level 1 was still in effect.
Might need to check my own skills
Edit: Have done so, and added 3 ranks of diplomacy.
Still might not be right though. My brain hurts!
Ugh. I am behind now! was going to post. I should get something up later.
Oh, sorry, I didn;t know it had changed from 3.5.
I thus also advised Lex to take too many skill points since I thought the x4 at level 1 was still in effect.
Might need to check my own skills
Edit: Have done so, and added 3 ranks of diplomacy.
Still might not be right though. My brain hurts!
Name: Scully Brand
Age: 24
Race: Human
Gender: Male
Class: Rogue
Alignment: Chaotic Neutral
Strength 10 (+0)
Dexterity 20 (+5)
Constitution 12 (+1)
Intelligence 11 (+0)
Wisdom 16 (+3)
Charisma 17 (+3)
Size: Medium
Height: 5'10"
Total Hit Points: 36
Speed: 30 ft
Armor Class: 17
Touch AC: 15
Flat-footed: 12
Initiative modifier: +5 = 5 (Dex bonus)
Fortitude save: +1 = 1 (base save) + 1 (Con bonus) - 1 (flaw)
Reflex save: +9 = 4 (base save) + 5 (Dex bonus)
Will save: +4 = 1 (base save) + 3 (Wis bonus)
Attack (handheld): + 3 = 3 (base) + 0 (Str bonus)
Attack (missile): + 8 = 3 (base) + 5 (Dex Bonus)
Combat Maneuver Bonus: + 4 = 4 (base attack) + 0 (Str) + 0 (size)
Combat Maneuver Defense:+ 19 = 10 + 4 (base attack) + 5 (Dex) + 0 (size)
Languages:
Common
Traits:
Child of the Streets (+1 bonus on Sleight of Hand checks)
Fast Talker (+1 bonus on Bluff checks)
Flaws:
Meager fortitude (-1 penalty to fortitude saves)
Feats:
Deadly Aim (Trade ranged attack bonus for damage)
Throw Anything (No penalties for improvised thrown weapons)
Two Weapon Fighting (+1 shield bonus when fighting with two weapons)
Weapon Finesse (Use Dex bonus for melee instead of Str)
Weapon Focus (dagger, +1 to attack with a dagger)
Skill Name Key Ability Skill Modifier Ability Modifier Ranks Misc.Modifier
Acrobatics Dex 12 = 5 4 3
Bluff Cha 11 = 3 4 4
Diplomacy Cha 10 = 3 4 3
Disable Device Dex 12 = 5 4 3
Escape Artist Dex 10 = 5 2 3
Intimidate Cha 10 = 3 4 3
Perception Wis 10 = 3 4 3
Perform (juggling) Cha 5 = 3 2 3
Sense Motive Wis 10 = 3 4 3
Sleight of Hand Dex 13 = 5 4 4
Stealth Dex 12 = 5 4 3
Class Skills:
Sneak attack +2d6, trapfinding, evasion, rogue talent (weapon training), trap sense +1, uncanny dodge, rogue talent (ledge walker)
Race Skills:
Bonus feat, Skilled
Equipment:
Dagger (3, 1d4 damage, 19-20/x2), masterwork silver dagger "Katerina" (1d4 damage, +1 to attack, 19-20/x2) leather armor (+2 armor), backpack, thieves' tools
Gold: 10
Silver: 7
Misc: 1 gemstone
Took me long enough, huh? Here's the character sheet for Scully Brand.
Appearance:
Scully is a thin young man of average height with long, straight dark hair in a braided ponytail, dark eyes, and a sharp, aquiline nose. There's a faint scar on his left cheek and on his neck is a tattoo of a snake. He dresses in muted earth tones with buckskin boots, dark trousers, and a grey shirt with dark brown vest. He always has his two daggers with him, plus one hidden in each boot. He seems to glide rather than walk and carries himself with a very cocksure attitude.
Code:Name: Scully Brand Age: 24 Race: Human Gender: Male Class: Rogue Alignment: Chaotic Neutral Strength 10 (+0) Dexterity 18 (+4) Constitution 12 (+1) Intelligence 10 (+0) Wisdom 14 (+2) Charisma 16 (+3) Size: Medium Height: 5'10" Total Hit Points: 36 Speed: 30 ft Armor Class: x Touch AC: x Flat-footed: x Initiative modifier: +4 = 4 (Dex bonus) Fortitude save: +1 = 1 (base save) + 1 (Con bonus) - 1 (flaw) Reflex save: +8 = 4 (base save) + 4 (Dex bonus) Will save: +3 = 1 (base save) + 2 (Wis bonus) Attack (handheld): + 4 = 4 (base) + 0 (Str bonus) Attack (missile): + x = 4 (base) + 4 (Dex Bonus) Combat Maneuver Bonus: + 4 = 4 (base attack) + 0 (Str) + 0 (size) Combat Maneuver Defense:+ 18 = 10 + 4 (base attack) + 4 (Dex) + 0 (size) Languages: Common Traits: Child of the Streets (+1 bonus on Sleight of Hand checks) Fast Talker (+1 bonus on Bluff checks) Flaws: Meager fortitude (-1 penalty to fortitude saves) Feats: Deadly Aim (Trade ranged attack bonus for damage) Throw Anything (No penalties for improvised thrown weapons) Two Weapon Fighting (+1 shield bonus when fighting with two weapons) Weapon Finesse (Use Dex bonus for melee instead of Str) Weapon Focus (dagger, +1 to attack with a dagger) Skill Name Key Ability Skill Modifier Ability Modifier Ranks Misc.Modifier Acrobatics Dex 8 = 4 4 x Bluff Cha 8 = 3 4 1 Diplomacy Cha 7 = 3 4 x Disable Device Dex 6 = 4 2 x Escape Artist Dex 4 = 4 2 x Intimidate Cha 7 = 3 4 x Perception Wis 6 = 2 4 x Sense Motive Wis 6 = 2 4 x Sleight of Hand Dex 9 = 4 4 1 Stealth Dex 7 = 3 4 x Class Skills: Sneak attack +2d6, trapfinding, evasion, rogue talent (weapon training), trap sense +1, uncanny dodge, rogue talent (ledge walker) Race Skills: Bonus feat, Skilled Equipment: Dagger (4, 1d4 damage, 19-20/x2), leather armor (+2 armor), backpack, thieves' tools Gold: 10
In keeping with the character background, I decided to give Scully very little money to reflect his whole "fleeing for his life" thing. He only carries his tools of the trade.
I made him something of a throwing knife expert. Possibly because I was watching Desperado the other day. His flaw by the way is the result of him taking some poison intended for someone else by mistake a few years back. He survived, but it did some serious damage to his liver before it was done. The tattoo has a double meaning, celebrating his conquering of the poison but also because his friends had at one point nicknamed him "Snake" because he was such a smooth talker.
Will get an introduction up later tonight.
Holding off on replying IC for one more post so we have even thread participation.
Skill F1 (2) C1(3) C2(3) C3(3) Total inc +3
Climb 1 4
Diplomacy 1 1 1 6
Heal 1 1 1 6
Know Religion 1 4
Sense Motive 1 1 5
Survival 1 4
I thought I had used 35. Maybe I just did the math wrong? The gaps are mostly parts I needed more information to fill out and then just forgot to finish it. I'll get those fixed. I'm not used to the Pathfinder leveling system, so I need to doublecheck just what it was I screwed up here with all the math. I'm usually much better at that.
As for posting ahead of approval, my mistake. I've been out of touch with the place for a while. Would you prefer I change anything? Delete the post?
EDIT: Alright, I think I got the numbers straightened out except on the ability scores. Not sure where I screwed that up.
I gave it a little thought and though I would still like the challenge of playing a character with fewer resources, I did try to make him look a bit less new to the game by giving him a masterwork silver dagger, his prized possession. He calls the dagger Katerina, and there is indeed an engraving of that name on the blade. Scully keeps changing his story about how he got the dagger, whether it always had that name or he had it added later, what the meaning behind the name is, and so on.
Hey KoD, can we hear a little bit more about the world we're in? Main continents, major centres of population, some basic history everyone should know etc?
Holding off on replying IC for one more post so we have even thread participation.
Took me long enough, huh? Here's the character sheet for Scully Brand.
Appearance:
Scully is a thin young man of average height with long, straight dark hair in a braided ponytail, dark eyes, and a sharp, aquiline nose. There's a faint scar on his left cheek and on his neck is a tattoo of a snake. He dresses in muted earth tones with buckskin boots, dark trousers, and a grey shirt with dark brown vest. He always has his two daggers with him, plus one hidden in each boot. He seems to glide rather than walk and carries himself with a very cocksure attitude.
Code:Name: Scully Brand Age: 24 Race: Human Gender: Male Class: Rogue Alignment: Chaotic Neutral Strength 10 (+0) Dexterity 20 (+5) Constitution 12 (+1) Intelligence 11 (+0) Wisdom 16 (+3) Charisma 17 (+3) Size: Medium Height: 5'10" Total Hit Points: 36 Speed: 30 ft Armor Class: 17 Touch AC: 15 Flat-footed: 12 Initiative modifier: +5 = 5 (Dex bonus) Fortitude save: +1 = 1 (base save) + 1 (Con bonus) - 1 (flaw) Reflex save: +9 = 4 (base save) + 5 (Dex bonus) Will save: +4 = 1 (base save) + 3 (Wis bonus) Attack (handheld): + 4 = 4 (base) + 0 (Str bonus) Attack (missile): + 9 = 4 (base) + 5 (Dex Bonus) Combat Maneuver Bonus: + 4 = 4 (base attack) + 0 (Str) + 0 (size) Combat Maneuver Defense:+ 19 = 10 + 4 (base attack) + 5 (Dex) + 0 (size) Languages: Common Traits: Child of the Streets (+1 bonus on Sleight of Hand checks) Fast Talker (+1 bonus on Bluff checks) Flaws: Meager fortitude (-1 penalty to fortitude saves) Feats: Deadly Aim (Trade ranged attack bonus for damage) Throw Anything (No penalties for improvised thrown weapons) Two Weapon Fighting (+1 shield bonus when fighting with two weapons) Weapon Finesse (Use Dex bonus for melee instead of Str) Weapon Focus (dagger, +1 to attack with a dagger) Skill Name Key Ability Skill Modifier Ability Modifier Ranks Misc.Modifier Acrobatics Dex 12 = 5 4 3 Bluff Cha 11 = 3 4 4 Diplomacy Cha 10 = 3 4 3 Disable Device Dex 12 = 5 4 3 Escape Artist Dex 10 = 5 2 3 Intimidate Cha 10 = 3 4 3 Perception Wis 10 = 3 4 3 Perform (juggling) Cha 5 = 3 2 3 Sense Motive Wis 10 = 3 4 3 Sleight of Hand Dex 13 = 5 4 4 Stealth Dex 12 = 5 4 3 Class Skills: Sneak attack +2d6, trapfinding, evasion, rogue talent (weapon training), trap sense +1, uncanny dodge, rogue talent (ledge walker) Race Skills: Bonus feat, Skilled Equipment: Dagger (3, 1d4 damage, 19-20/x2), masterwork silver dagger "Katerina" (1d4 damage, +1 to attack, 19-20/x2) leather armor (+2 armor), backpack, thieves' tools Gold: 10
In keeping with the character background, I decided to give Scully very little money to reflect his whole "fleeing for his life" thing. He only carries his tools of the trade.
I made him something of a throwing knife expert. Possibly because I was watching Desperado the other day. His flaw by the way is the result of him taking some poison intended for someone else by mistake a few years back. He survived, but it did some serious damage to his liver before it was done. The tattoo has a double meaning, celebrating his conquering of the poison but also because his friends had at one point nicknamed him "Snake" because he was such a smooth talker.
Will get an introduction up later tonight.
EDIT: Okay, I think I finally fixed all the numbers.
Torc of timely distractions
This unadorned torc is a peculiar item, with a very limited use, but smart rouges find it incredibly useful for a quick get away.
Allows the wearer to use the spell 'silent image' (caster lever 1) for a duration of 30 seconds, 1/day.
Gimme mah present!
Have we pretty much got the band together? The urge to slay beasts and win treasure is rising...
You'll get your present when you post a history for the character, damn impatient kids these days, wanting their presents early, back when I was a player character we didn't even get presents, we had to make our own out of sticks, and there were never enough sticks, so we had to get more by killing giant monsters who guarded the trees. It was difficult, but by level 7 you would have one hella nice makeshift stick thing.
Do feel free to post though.
EDIT:
Just realized you're playing a noble... You're still going to get a present, but it may be cursed.
As long as I can sell it for at least half its value like normal.
Just kidding. Who needs a background? I'm a hot drow with a sword and magic. I come to chew bubble and kick ass...and no one has invented bubble gum yet.
Well you wanted another sexy ass so I went all out for you.
As for cursed items feel free to control her weapons. A as a bladebound Magus she gets a magical weapon for free, which as she grows in levels becomes a sentient magical weapon. Feel free to give it a personality, motivations, and whatnot. The archetype itself says that pretty much. Right now it's got an int of 11 and can speak to her telepathically so it could be fun.
This is from the archetype:
Black Blades
A black blade is a particular form of intelligent weapon gained by a magus with the bladebound archetype. There are several ways a magus might gain this weapon. Sometimes it just appears among the magus’s possessions, and its origin is a mystery. Other times the magus finds a black blade during an adventure or event of some kind. Sometimes a black blade is passed down generation to generation in an ongoing search for a magus who can unlock its true potential.
A black blade is always a one-handed slashing weapon, a rapier, or a sword cane. The magus chooses the blade’s type upon gaining the blade, and once chosen, it can’t be changed. As a bladebound magus increases in level, his black blade gains power.
A black blade is independently conscious but features some personality traits reflecting its wielder. A black blade always has the same alignment as its wielder and even changes its alignment if its wielder does. The blade typically works toward its wielder’s goals, but not always without argument or backlash. Each black blade has a mission, and while sometimes two or more black blades will work in concert, each mission is singular in purpose (the black blade’s mission is usually up to the GM and the needs of the campaign or the adventure, or a GM can determine the weapon’s purpose randomly using Table: Intelligent Item Purpose). Some black blades are very open about their missions, but most are secretive. Certain sages have speculated that an invisible hand or arcane purpose moves these weapons.
If you want to read up on it a little more: http://www.d20pfsrd.com/classes/base-classes/magus/archetypes/paizo---magus-archetypes/bladebound/
*Certification of Hospitality*
By Proclamation of King Ivan, Ith Di Wer Svant, by Authority of the Sovereign Council of the Great Hexith'taul and its Several Client and Subsidiary Houses and Clans
Scribe (Scribe name), under Master Angaredhel Mage-Lord, Prefect of Hospitality of the Great Hexith'taul, under Master Darthoridan Mage-Lord, hath entered into Recognizance with Sureties, before us his Majesty's Magistrates of Peace, within the said District, whose Names are hereunder written:
We therefore his Majesty's said Magistrates, have hereby Licensed, and allowed the said (player name), to travel abroad in the Great Hexith'taul and its environs upon his own recognizance, to visit with all and sundry, and make conversation and arrangements and to seek lodgings with the citizens, tradesmen, and publicans of said town as put forth under law by the Collective Articles of the Council of the Great Hexith'taul, Rainia, for three full years, from henceforth next ensuing, or till such other time as shall be by us, or some of our fellow Magistrates thereunto appointed; Provided that if the said (player name) do not from time to time during that time, well and truly observe the Collective Articles of the Council of the Great Hexith'taul, then this License shall presently cease, and be utterly void.
For all matters of record, the following Knowledge was given and taken as true.
Name: (player name)
Age: (player age)
Species: (player species)
Profession: (player profession)
Signed,
Scribe (Scribe name)
(signature)
Representing the Sovereign Council of the Great Hexith'taul.
Signed,
(Player name)
(signature)
Lawful barer of this Certification.