HotKittygirl
Literotica Guru
- Joined
- Apr 8, 2008
- Posts
- 1,584
Making your scythe +1 is only 2k ontop of the weapon and making it masterwork (which I think 300 extra) so you got enough. Or making your armor +1, only 1k more.
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Thankyou, that'll be a big help, can increase my Wisdom and get more stuff!
You know, I thought that, but Led_Astray told me otherwise, tut tut naughty boy. At least I'll get some more skills
Right, I understand. Yeah I'd probably get it as Loot before I have enough to buy it. Hmmm, I have a habit of collecting Items I dont use. Can I afford to get a plus on my Sickle? And then I'll put the rest in platinum. If while I'm playing, I find I really need something, I'll try and find someone who sells it. Thanks for the help.
Skill help question. Cross-Class skills, are they still 2points = 1 rank, max ranks = half level?
What i meant was does the Masterwork give me a bonus or is it just so the weapon can be enchanted. is the +1 to both attack and damage?
Name: Lexavier
Age: 110
Race: Elf
Gender: Female
Class: Druid
Alignment: Neutral Good
Strength 12 (+1)
Dexterity 16 (+3) [Racial Trait +2]
Constitution 12 (+1) [Racial Trait -2]
Intelligence 12 (+1) [Racial Trait +2]
Wisdom 18 (+4) [+1 Level increase]
Charisma 16 (+3)
Size: Medium
Height: 5ft 9
Weight: 105lbs
Total Hit Points: 36
Speed: 30ft
Armor Class: 17
Touch AC: 13
Flat-footed: 14
Initiative modifier: + 7 = +3 [Dex] +4 [Feat]
Fortitude save: + 5 = +4 [Base] +1 [Con]
Reflex save: + 4 = +1 [Base] +3 [Dex]
Will save: + 8 = +4 [Base] +4 [Wis]
Attack (handheld): + 4 = +3 [Base] +1 [Str]
Attack (missile): + 6 = +3 [Base] +3 [Dex]
Combat Maneuver Bonus: + 4 = +3 [Base] +1 [Str]
Combat Maneuver Defense:+ 14 = 10 + 1 [Str] + 3 [Dex]
Languages:
Common
Elven
Druidic
Sylvan
Draconic
Traits:
Beast of the Society [Wild Shape lasts for 2 hours/level]
Charming [+1 Bluff/Diplomacy when someone is or could be sexually attracted to me]
Feats:
Natural Spell [Cast spells during Wild shaped]
Improved Init [+4 Init]
Skill Name Key Ability Skill Modifier Ability Modifier Ranks Misc.Modifier
Handle Animal Cha +10 = +3 +4 +3
Heal Wis +11 = +4 +4 +3
Knowledge(Nature) Int +10 = +1 +4 +5
Perception Wis +12 = +3 +4 +5
Spellcraft Int +8 = +1 +4 +3
Survival Wis +13 = +4 +4 +5
Spells
Domain [Weather]
Storm Burst
Obscuring Mist
0 level: 4+1
Create Water
Detect Magic
Know Direction
Light
Purify Food and Drink
1 level: 3+1
Cure Light Wounds
Entangle
Faerie Fire
Speak with Animals
2 level: 2+1
Barkskin
Flaming Sphere
Soften Earth and Stone
Favored class points:
Hit points 0
Skill points 4
Class Specials:
Nature Bond: [Weather Domain]
Nature Sense: [+2 Knowledge Nature/Survival]
Wild Empathy: [Improve animal attitude: 1d20+4+3]
Woodland Stride: [Move through undergrowth unimpaired]
Trackless Step: [Leave no trail]
Resist Nature's Lure: [+4 Saving Throw against Fey abilities and plant like spells/effects]
Wild Shape: [Change into a small/medium animal]
Racial Traits:
+2 Dex, +2 Int, -2 Con
Low Light Vision
Immunities: Sleep effects
+2 Saving throw bonus against enchantment spells/effects
+2 bonus to overcome spell resistance.
+2 Spellcraft - identify magic items
+2 Perception
Equipment:
Leaf armour
Masterwork +1 Sickle 1d6+2
Wooden Buckler of Shielding Shield 1/day
10 Darts 1d4
Backpack
Bedroll
Winter Blanket
Explorer's Outfit
Flint and Steel
Trail Rations x6
Rope, hemp (50ft)
Replenishing skin
Ioun Torch
City Map
Gold: 100pp 1093gp 4cp
I think you have too many skills now. Shouldn't it be more around 20? Depending on what your favored class bonus is. 4 + 1 from int is your skills.
Love the picture though. Mrow.
Lexavier lived within a Druidic Community, deep within a forest. Nature was apart of life, and quickly became a part of her. As a child she would often wander away, whispering secrets to the trees, laughing with the birds. Lexy would start to stay out over night as she taught herself where the best places to sleep were, where to find food. A level of independence grew that surprised her elders. Finally her potential in magic was discovered and her lessons in the arts began. The highest honour of her upbringing was having a lesson with a Master Druid, visiting their community.
When she came of age, Lexavier grew restless. She wanted adventure, new forests, new places to explore! News of the outside world didn't often travel so deep into the forest that we could hear it, but the tale of a great ship departing for a new land inspired her greastly. Saying goodbye to her family, Lexy packed her things and set out, determined to have a place on that ship.
Appearance:
http://ecx.images-amazon.com/images/I/61EM1v-AxCL._AA1200_.jpg
As picture, with different clothing as described.
Adorning her body is a corset like bodice and a skirt, plated with patterned leaves. A cruel looking sickle sat hooked at her side, and a hefty backpack slung over her shoulders. She wore simple cute sandal like shoes that laced around her ankles.
Code:Name: Lexavier Age: 110 Race: Elf Gender: Female Class: Druid Alignment: Chaotic Neutral Strength 12 (+1) Dexterity 16 (+3) [Racial Trait +2] Constitution 12 (+1) [Racial Trait -2] Intelligence 12 (+1) [Racial Trait +2] Wisdom 18 (+4) [+1 Level increase] Charisma 16 (+3) Size: Medium Height: 5ft 9 Weight: 105lbs Total Hit Points: 36 Speed: 30ft Armor Class: 16 Touch AC: 13 Flat-footed: 13 Initiative modifier: + 7 = +3 [Dex] +4 [Feat] Fortitude save: + 5 = +4 [Base] +1 [Con] Reflex save: + 4 = +1 [Base] +3 [Dex] Will save: + 8 = +4 [Base] +4 [Wis] Attack (handheld): + 4 = +3 [Base] +1 [Str] Attack (missile): + 6 = +3 [Base] +3 [Dex] Combat Maneuver Bonus: + 4 = +3 [Base] +1 [Str] Combat Maneuver Defense:+ 14 = 10 + 1 [Str] + 3 [Dex] Languages: Common Elven Druidic Sylvan Draconic Traits: Beast of the Society [Wild Shape lasts for 2 hours/level] Charming [+1 Bluff/Diplomacy when someone is or could be sexually attracted to me] Feats: Natural Spell [Cast spells during Wild shaped] Improved Init [+4 Init] Skill Name Key Ability Skill Modifier Ability Modifier Ranks Misc.Modifier Bluff Cha +5 = +3 +4 Diplomacy Cha +5 = +3 +4 -Handle Animal Cha +10 = +3 +4 -Heal Wis +11 = +4 +4 -Knowledge(Nature) Int +10 = +1 +4 +2 -Ride Dex +9 = +3 +3 -Perception Wis +12 = +3 +4 +2 Sense Motive Wis +6 = +4 +4 -Spellcraft Int +8 = +1 +4 -Survival Wis +13 = +4 +4 +2 Spells Domain [Weather] Storm Burst Obscuring Mist 0 level: 4+1 Create Water Detect Magic Know Direction Light Purify Food and Drink 1 level: 3+1 Cure Light Wounds Entangle Faerie Fire Speak with Animals 2 level: 2+1 Barkskin Flaming Sphere Soften Earth and Stone Favored class points: Hit points 0 Skill points 4 Class Specials: Nature Bond: [Weather Domain] Nature Sense: [+2 Knowledge Nature/Survival] Wild Empathy: [Improve animal attitude: 1d20+4+3] Woodland Stride: [Move through undergrowth unimpaired] Trackless Step: [Leave no trail] Resist Nature's Lure: [+4 Saving Throw against Fey abilities and plant like spells/effects] Wild Shape: [Change into a small/medium animal] Racial Traits: +2 Dex, +2 Int, -2 Con Low Light Vision Immunities: Sleep effects +2 Saving throw bonus against enchantment spells/effects +2 bonus to overcome spell resistance. +2 Spellcraft - identify magic items +2 Perception Equipment: Leaf armour 500gp Masterwork +1 Sickle 1d6+2 2306gp 10 Darts 1d4 5gp Backpack 2gp Bedroll 1sp Winter Blanket 5sp Explorer's Outfit 10gp Flint and Steel 1gp Trail Rations x6 3gp Rope, hemp (50ft) 1gp Replenishing skin 1000gp Ioun Torch 75gp Gold: 100pp 1096gp 4sp
Right. For Pathfinder rules. Which is what Kitten is using or I thought. If I'm wrong please feel free to give me a vigorous spanking.
Right. For Pathfinder rules. Which is what Kitten is using or I thought. If I'm wrong please feel free to give me a vigorous spanking.
I editted my CS, didnt see the point of posting it all again so, how is that now?![]()
Wooden Buckler of Shielding
An exquisitely carved shield made of simple wood, its actual use as a shield is limited, but its enchantment is quite useful for spell casters who need their hands free for casting.
Once per day, the shield can be released and independently protect its owner as per the spell 'shield' (caster level 1)
Yay! I want to post!
Question about beginning thread. So, fleet of airships heading over seas. Are we all on different ones, same one? I suppose it depends on the character, even though my character has lots of money, I dont think she'd be on a very expensive one like Zell is?
I'll add it to the CS thanks! So it's a Buckler that technically casts Shield once per day?