BATW: Clarifications

AnotherOldGuy

Really Really Experienced
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Feb 5, 2012
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393
"Breakfast At The Whitney"

Clarifications

NOTE: Do NOT subscribe to this thread unless you are a masochist. This thread will be filled with dozens if not hundreds of little details and clarifications for the Main Thread, OOC Thread, and Writers Discussion thread. Unless you want your "instant notification" to be going off all the time, you don't want to subscribe to this. Besides, out of context, much of what you will see here will mean nothing to you.

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FAQ About Google Street View (GSV)

Buildings Worth Knowing

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Other Questions and Comments:
#2 -- The Comms.

#3 -- The Referees.

#4 -- The Enforcers.

#5 -- Withdrawal.

#8 -- Yellow Man (a Google Street View function).

#15 -- Insertion Points

#18 -- Cops and Robbers, the predecessor to Breakfast at the Whitney

#19 -- Security Cuffs and Body Belt.

#21 -- "The Big One" (the California Quakes of 2016).

#22 -- Safe Houses and Safe Transit Zones

#23 -- Concerning long posts during the battle phase.

 
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The Comms

Headset Communications Systems


The Comms are a lightweight communication system that incorporates:
1. The Helmet:
Strap on -- not unlike a ski helmet with built in, flip up/flip down goggles -- only thinner, lighter, and providing full peripheral vision. Ear buds and microphones allow total communication with the other "team" members. The goggle lens is clear (for night time combat) but can be polarized (for day time, outdoor combat) with a simple voice command.

Tiny cameras in the front of the helmet offer a 180 degree view of what the wearer is seeing to the other "team" members as well as the audience during specific portions of the Battle.

In addition, tiny cameras in the sides and back offer the remaining 180 degrees to the audience during those times of availability. This function was offered after audience complaints that they couldn't adequately see and feel what it felt like when a Combatant was ambushed from behind.

The headset's features are activated in two ways: by a key pad worn on the chest or by voice commands, even at whisper level.​

2. The Pack:
It is little more than:
-- A set of shoulder straps, connected in front by a strap across the upper abs;
-- Securing a triangular hard drive/power cell assembly to the middle of the back. The 2 inch thick, 6 inch per side assembly is in a bullet and shock proof case which, given it's location, offers the wearer unimpeded movement of the arms and upper body.​

Inside the case is a lightweight battery (good for 10 hours), the wifi connection to the headset and Security Cuffs, and the recorder, for storing visual and audio from the headset. (The Pack replaces the Security Cuff Body Belt.)

The pack includes the Combatant's Locator Beacon.

Removing the Pack is not allowed. Removing the pack will activate the Security Cuffs.​
 
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The Referees:

To provide a relatively fair fight, there are officials -- Referees -- monitoring the Battle.

Referees monitor the Battle in a variety of ways:
-- Each Combatant has an Assigned Referee who monitors that specific Combatant, via his/her Comm's visual and auditory output and via images captured by the Arena's at large cameras, which follow the Combatant via a Personal Locator Chip surgically inserted into the combatant's back prior to the Competition.

-- Each Zone of the Arena has at least 2 Referees who monitor it at all times.

-- Finally, 7 Senior Referees monitor the entire Battle, paying close attention to the most intense action.​

The Referees have the ability to speak to the Combatants individually, as a Team, or as an entire Group (Convicts and Cops).

Referees have the ability to stop and individual's activity in the Arena by physically disabling a Combatant via a device in the Comm Pack. The shock that is produced is capable of bringing down a charging bull.

The Referees have command control over the Enforcers.

While the Referees' primary duties are to ensure that the battle in the Arena is fair, per the rules of the BATW, their chief goal is to provide an entertaining competition, and they are not above fudging on the rules a bit to bring more excitement -- and thus better ratings -- to the show.
 
The Enforcers:

The Enforcers are the Guards who ensure that the rules of the BATW battle are followed, as well as ensuring that the battle stays inside the Arena.

They are under the supervision of the Senior Referee Staff, the 7 Referees who supervise the Battle.

They are stationed in various locations:
-- Guard Towers atop the Perimeter Wall.

-- Guard Towers within the Arena itself.

-- Secure buildings within the Arena, from which they can quickly enter the battle area for what ever reason the Referees send them in for.​

Enforcers possess a variety of weapons, from handguns to sniper rifles to flame throwers to rocket launchers.
 
Withdrawal:

Withdrawal from BATW has different consequences, depending upon when you take it and who you are.

(Coming. Ran out of time.)
 
"Home" and Vicinity

GSV link

See also: Insertion Points

LOCATION:
50 Selden Street (between Cass Avenue and Woodward Avenue)​

WHAT IT WAS ONCE:
Abandoned building (empty since 2002).​

WHAT IT IS NOW:
It is the "home base" of the Convicts.​

WHAT THE BUILDING INCLUDES:
Basement Levels:
B3 Level: Convicts' Living Quarters.

B2 Level: Commissary, Wardrobe, Gymnasium, Supply Rooms, etc.

B1 Level: Command Central, Armory, Access Tunnels to the Paul D Marsh Memorial Hospital (a safe transit zone) and to The Arena Insertion Points

First Floor: Fortified Firing Positions and Street Level Insertion Points.

Second Floor: Restricted Use for Overseers and other BATW officials.

Third Floor: (Same at Second Floor.)

Roof: Restricted to BATW Audience Viewing Area (Accessible from DSA Hotel via Sky Bridge.)​

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(More to come.)
 
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The DSA Hotel and Conference Center:
(Formerly the Detroit School of Arts)​

Satellite View

GSV looking east from on Selden Street near Cass Avenue.


LOCATION: 123 Selden Street (between Woodward Avenue and Cass Avenue)

WHAT IS IT:
Hotel and Conference Center.

During the week of Breakfast at the Whitney, the building operates as a hotel, restaurant, Convention Hall, and more, catering to both the middle class and the upper class.

As with many hotels, the quality and quantity of amenities available to the guests improve with the amount of money they choose to spend. The most expensive rooms feature, among other things, floor to ceiling, bullet proof, shock proof, explosive proof glass, behind which they can see the action in the portion of the Arena surrounding the Convicts' "Home"; as well as huge high definition televisions displaying the same if not better camera views available to the Pay-Per-View audience.

Sky bridges connect the DSA to the roofs of half a dozen buildings inside the battle zone, including the roof of "Home", allowing the high paying guests to be directly above the action.

This map shows the perimeter of the Arena as blue lines, The Whitney as "D", and the DSA Hotel as "G".​

SECURITY:
The DSA Wall: A 30 foot high, transparent wall protects the DSA from the Arena. It run's the full length of the building, allowing those Guests inside to see all of the action in the battle zone. It has some scarring on it from bullets and nearby explosions, but shows no evidence of every having risked being breached.

Security Perimeter: The Security Perimeter for the Security Cuffs is five feet inside The Arena of the DSA Wall. Approaching the DSA Wall will activate the Warning Alarms, in the wearer's headset, on the Belt Controllers of which ever Security Personnel are on duty, and in the Production Room, where the Senior Director has (with Marcus's permission) the ability to instantly detonate a convict's Security Cuffs and Body Belt.

Armed Personnel: Inside the DSA are more than 100 Security Guards, armed with a variety of weapons from tasers and side arms to shotguns and automatic rifles.

Lock Down Device: Finally, Security and the Production Staff have the ability to lock down the DSA should security warrant it. Heavy metal doors and window shutters can drop within seconds to totally seal the building's lower two floors, as well as isolate the Sky Bridges; the Sky Bridges can also be electrified, with the purpose being to keep Combatants who access the Sky Bridges from crossing into the DSA.​
 
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"Yellow Man":

"Yellow Man" is the pet name I use for indicating a particular function of Google Street View (GSV). GSV is vital to our role play; it is how we see the Arena and understand what our battle field looks like ... with a bit of understanding, which will be discussed elsewhere.

This post's specific purpose is to introduce Yellow Man. Using this particular GSV Image -- which is the corner of Canfield Street and Woodward Avenue, Detroit -- you can see the Whitney Restaurant, the namesake of our role play. If you roll your scroll control on your mouse once or, if you don't have one, select the minus sign ( - ) located just below the compass in the upper left of the image, the image will be replaced by a street map (not to be confused with street view) of the corner of Canfield and Woodward.

Notice the little yellow man in the upper left hand corner of the map. That is Yellow Man. If you click and drag him to the map, you will be returned to GSV. Put the little green circle below his feet on any blue line, and that's where he will be placed. (As a point of precision, if you sort of turn him this way and that using your mouse, you can initially face him a specific compass direction. Don't worry if you face him the wrong way; you can always turn him once he's on the map.)

So, that's Yellow Man. Anytime I refer to him, I'm simply instructing you to use street view by placing him in a specific location.

Any questions, comments, or concerns, as always PM the host. Do not post questions, comments, or concerns here.
 
Here is a good example of how to show why cars moving on the street are not included in the battle area:

"Is the silver car in the right of the Google Street View Image (GSV) actually in the Arena at the time of the battle?"
Answer: NO! Cars that are traveling on the street are not in the arena at the time of the battle.

The reason for this is simple: in some GSV images, a moving car is present, while in others, it is not. For example, in the above GSV image, if you move Yellow Man to the left (north), the silver car remains in the image; but if you move Yellow Man to the right (south), as in this GSV image, the car is missing. Now, pay attention!! I chose this particular intersection for a reason: While it may appear as if the silver car is still in the intersection in both GSV images, upon closer inspection, you will notice it is not the same silver car! Go ahead, take a moment and look at both GSV images; same intersection, different cars.

This clarification must be used because not all Writers are going to be looking at a specific location within the battle area from the same perspective. What happens if one writer thinks his combatant is hidden behind a vehicle and another writer doesn't see a car and therefore has his/her combatant trying to shoot through the non-existent car with a weapon? So, to make things simple:
1. Car's traveling down the street are not in the role play.

2. Cars parked on the street are in the role play if:
a. They are within the walls of the Arena, discussed elsewhere.
b. And can be seen in every GSV image up and down the street.​

3. Cars in parking lots are in the role play if they can be seen in every GSV image on the street closest to the parking lot.​
 
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Convict Tour Note:

Remember, at any time when you are in a GSV map, you can:
1. Look around using your mouse. Just click and hold on the image and shift your mouse left, right, up, or down.

2. Move your point of view (often referred to as Yellow Man) from place to place, using your mouse or the white directional icons on the street. If you place your mouse icon on the road and a circle appears, click to move to that spot. If a plus sign appears inside the circle, you cannot move to that location, but you can zoom in on it.

3. Click on the minus sign ( - ) below the compass in the left of the image and exit GSV. You will be brought out to a street or satellite map, depending upon your computer. This will help to clarify exactly where in the Arena you are.​

If you used a link in a thread post to get to a specific GSV image, then exited GSV to use the map, then decide you want to go back into the exact same place you just were, sometimes it's easier to just close the GSV tab and go back to click the GSV link in the thread you were in.
 
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How to Switch between Satellite Map and Street Map in Google Maps:

When you first open a Google map -- assuming that you are not beginning in Google Street View -- the image that will be brought up is a Street Map, just like the one you would buy at the gas station when you get lost. Using this map -- which comes up when you search for "The Whitney Detroit" -- as an example:
1. Move your mouse pointer to the upper right corner of the map and hover over the satellite image of the Earth.

2. Click on "Satellite", not "Earth".

3. The image that appears now is a Satellite image.

4. To get back to a Street Map, simple repeat the steps.​
 
Where is the host getting the names of businesses he talks about in GSV?

Google includes some commercial business names and building names in both its Satellite Maps and its Street Map. [Note: How to switch from Street Map to Satellite Map.]

Here are two little tricks I use when I am in GSV and want to know the name of a building or business I am looking at:
1. Sometimes you can actually search the outside of a building for signage. For example, in this GSV image, you can see the building's signage, but if you exit GSV (using the minus sign or your mouse) and look down upon the same building in either Satellite Map or Street Map, you won't find the name on either.

2. Some business or building names are included in the overhead maps, but often you have to zoom in to a specific point to find them. For example, in this Street Map -- which comes from the usual search for "The Whitney Detroit" -- you don't see the McDonald's on Woodward Avenue; but if you zoom in far enough and look just to the south of The Whitney, you will find it identified in both the Street Map and the Satellite Map.

3. Another option, if you already know the name of the business or building you are looking for, is to actually search for it in Google Maps. You've already done that to find The Whitney, of course, so I won't go into that further here.​
 
Note for "The Convict Tour":

By "later in the day", what I mean is that I haven't yet determined exactly where your characters are and are not allowed to go yet, so ... you don't get your maps yet.
 
Insertion Points:

In addition to the 2 exits from "Home" (located on the south and north ends of the building), the Convicts have 24 Insertion Points from which they can enter the Arena's battle zone.

The Insertion Points are accessed via tunnels and sewers maintained and secured specifically for Breakfast at the Whitney. These tunnels are accessed from the B1 basement level of "Home" and, with the exception of some of the later battle phases, are "Safe Transit Zones.

The Insertion Points are located throughout The Arena, but not all are available for use during every Battle Phase.

Each insertion point has its own level of cover and security. The combatant using it takes a risk in using it for the first time.

While the Convicts can use all of the Insertion Points and Access Tunnels during all or specific Battle Phases, The Enforcers can only use them during very specific phases or if a Convict is violating the rules to avoid combat or capture.
 
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The Paul D Marsh Memorial Hospital

GSV -- "Home" can be seen just beyond it to the right.

WHAT IS ONCE WAS:
The Paul D Marsh Children's Center​
(Note: This is not the main building of the Children's Center, so don't confuse them. This GSV image shows the Paul D Marsh in the bottom left of the screen; Home to the right of it; and the main building of the Children's Center directly behind (to the north of) both.​

WHAT IT IS NOW:
BATW Hospital​

HISTORY:
Paul D Marsh was the first Law Enforcement combatant killed during Cops and Robbers, the predecessor to Breakfast at the Whitney. The building was named in his honor.​
 
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"Cops and Robbers"


The predecessor to Breakfast at the Whitney was a non-lethal production called Cops and Robbers.

Originally filmed in a State Penitentiary abandoned due to budgetary cuts, the show pitted current teams of Law Enforcement Officers -- Correction Officers or police from City, County, and State entities -- against incarcerated criminals. Phases included hand-to-hand combat, without weapons, and gun battles, featuring non-lethal shotgun, pistols, and automatic rifles.

The show was very popular, but the public wanted more. Real world violence -- not reality television cage matches and such -- was becoming the norm on television and the internet:
-- Some states began airing executions.

-- Television and the internet began airing live SWAT team deployments.

-- ALERT (the Atlanta Law Enforcement Reaction Team) began showing uncut footage of their teams in action, right down to the brutal fire fights and bloody bodies.

-- And after a Supreme Court ruling found that if a woman (or man, for that matter) formally signed away rights to sexual privacy, she (or he) could be legally raped and the Authorities could not file charges on her behalf.​

Within a few years of the Supreme Courts ruling on rape, a second ruling found in favor of dueling to the death, and the path was paved for Breakfast at the Whitney.
 
Security Cuffs and Body Belt

PURPOSE:
To prevent the combatants -- convicts and cops alike -- from escaping or performing any unauthorized action by threatening them with instant, lethal consequences.​

BASIC DESIGN:
There are three major parts to the Security System, two of which are worn by the Combatants and one of which is possessed by the Security personnel charged with watching over the Combatant:
The Cuffs:
They are playfully called the Wonder Woman bracelets for their similarity to the super heroine's magical jewelry.

Construction and Design:
Strong, non-metallic alloy with a flat, non-reflective surface.

They sport art work on the outside that is based upon one version of the City of Detroit's official seal, with the Ladies replaced by one each of a "gladiator"-looking man and woman; and the motto, which included English and Latin, replaced by competition's name in English

They contain an electro-mechanical lock system which secure the wrists together before the wearer's abdomen. Once activated, they are virtually impossible for a wearer to separate through shear strength. (More below).​

The Body Belt:
A 2 inch wide belt that doesn't look much different from a standard Police issue utility belt.

Construction and Design:
Made from the same material used in bullet proof vests.

Latches in the back.​

The Body Belt includes:
A battery pack, good for 72 hours.

A Locator Beacon connected to both wifi and satellite systems.​

The Controller:
This pager-like device is typically worn on the belt of a Combatant's Overseer. Using the Overseer's bio-metrics, its sole purpose is to turn the Security Cuff System on and off. It can not activate the lethal force systems, which is talked about more below.​


HOW IT WORKS: (See this if you'd like; move your mouse over the bones.)
Electro-mechanical locks are located on the Cuffs, or bracelets, on the right wrist near where the ulna connects and on the left wrist where the radius connects; as well as on the front of the Body Belt.

When the System is activated and the Combatant crosses his/her wrists, the electro-mechanical locks secure the Cuffs to one another and, if activated to do so, secures the Cuffs to the lock on the front of the Body Belt. (Often, if an Overseer is escorting a Combatant on a walk of some distance, particularly if over uneven ground, the lock to the Body Belt will be deenergized to allow the Combatant to use his/her arms for balance.)

Severing the connection between the two cuffs -- which can be done but take incredible strength and had never been accomplished without intent to do so (meaning, it's never happened on accident) -- causes activation of the lethal force measures:
1. An alarm sounds at the belt, the cuffs, the controller, and -- via the wifi and satellite link -- at a variety of other locations in and around the Arena.

2. Depending upon the Overseer's security setting prior to severing the cuffs, the lethal force measures may activate immediately or may allow a safety period of as little as 5 seconds or as much as 5 minutes. (This feature was added after an accidentally severing killed a testee.)

3. When the lethal force measures activate, two things happen:
a. Charges in the cuffs explode inward, causing enough damage to typically severe the hands from the arms.

b. Charges in the Body Belt explode, also inward, with enough force to disembowel the wearer. (For a remembrance of one such event, see this post.​

THE MONITORING STATION:
While the Controller held by the Overseer or (as you have seen in the Interview Threads) Marcus, when he is collecting recruits activates the locking mechanism of the Security Cuffs and Body Belt, it will not activate the lethal force measures. Control over those functions rests solely in the hands of two people: Marcus Bennett, and the Senior Director of Breakfast at the Whitney, and even the latter must get an approval code from Marcus before he can activate the kill function.

The Monitoring Station is in the Studio, allowing the Senior Director to watch all combatants on any camera placed throughout the Arena.​
 
Concerning the use of Computers versus Smart Phones and Pads.

Here's what I know about using a computer, a smart phone, or an iPad-like device to role play in Breakfast:
1. I use a 5 year old Netbook with Windows XP. It is slow and has a smaller screen than typical lap tops, but at least it processes GSV.

2. My Blackberry, 4 or 5 years old, will do Google Maps but not GSV.

3. And I have never used an iPod or iPad-like device, so I have no idea what they are or are not capable of.​

So, you may find it impossible to do a lot of what you need to do in Breakfast -- particularly look at and manipulate GSV images -- if you use one of the devices in 2 or 3 above
 
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The Big One

The 9.2 magnitude earthquake on Christmas Eve, 2016, centered halfway between the Bay Area and Greater Los Angeles, that caused an estimated $300 billion in immediate damages and took more than 700,000 lives. After shocks continued for nearly a month, including two additional quakes of 7.8 and 6.6; the first, south of Los Angeles, led to severe damage as far south as San Diego; and the second, out to sea north of the Bay area, caused a tsunami that affect the Pacific Coast as far south as Long Beach and as far north as Lincoln City, Oregon.

The long term economic damage is still being felt almost 12 years later (2018). Entire industries relocated; several governmental entities, including the Cities of San Francisco and Los Angeles, declared bankruptcy, even after significant financial assistance from the Federal Government; and, with the partial or complete closures of Naval Bases in the Bay area, Long Beach, and San Diego -- as well as redeployment of Puget Sound Naval resources after the 8.2 magnitude earthquake 10 months later just south of Olympia, Washington -- the United States' strategic position in the Pacific shifted greatly.
 
Safe Houses and Safe Transit Zones:

Both the Enforcers and the Convicts have areas where they are safe from assault by the other team during all or portions of the Battle Phases. These include, but are not limited to (as I am not yet compiling the list):
For the Convicts:
At all times:
The Paul D Marsh Memorial Hospital

The B1 Level Access tunnel between the Hospital and Home

The Whitney (and the identified grounds surrounding it).​

During specific phases (as of yet still to be determined):
Home.

The Arena Insertion Tunnels.​

For the Enforcers:
At all times:
The Paul D Marsh Memorial Hospital​

(Working on it.)​
 
Concerning Long Posts During the Battle Phase:

While I recommend that writers create a long term plan -- and by long term, I mean 1 minute, not 10 minutes -- remember that there are people out there trying to stop you ... and you never know when one of them might pop up.

So, in the battle phase, it would be good advice to post short -- short in time, I mean. You are more than welcome to pad a post with reflection and introspection and such; tell us what your character is thinking or seeing.

But, and this is a big but, don't post that your character sprinted across eight blocks of the Arena unopposed and reached The Whitney with no resistance whatsoever. It probably won't happen. People are going to be chasing you, shooting at you, and tossing explosive devices.

So, how do you know how many seconds or minutes you can post for? How do you know if you are wasting your time and fingertips writing a lengthy post. Well, simply put, you don't. But, I will give you some examples of what is safe:
1. Let's say you are in a tunnel to an Insertion Point. You already know that Insertion Points are Safe Transit Areas for most phases, right? So, you can post that without incident.

2. During the early phases, the Insertion Points themselves are Safe Areas as well. That means that your combatant can stick his/her head up and look about (using a GSV that either I provide or you create). I wouldn't stick it up too far, though.

3. But, let's say, your character sprints across an open parking lot. What I would do is post your GSV to better explain where you are and where you're going; post whether you're using a cover path or just hauling ass; and post that you make it there. (You might not, but go ahead and post that you did.)

4. Then, in response, the Host will reply, either revealing that something happened to you or that you made if as you posted. But don't post more until you get the "all clear". My sniper might be sighting in on you; or my Enforcer might be popping up at the midpoint of your route to pummel you with a bat.​

Basically, if you have a question about whether or not you might be wasting your words, either post for just a portion or PM me and ask if what you are wanting to post is too much. I will tell you whether you need to shorten it, without telling you whether or not something will happen. (Sometimes I will tell you to keep it short just to fuck with you, but usually I will only do that if I am at my computer, so that the two of us can continue immediately with the next portion of the sprint.)
 
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Parked Cars and other Objects:

This is an area that is going to have to have some flexibility, and it is also going to show the importance of being able to use GSV.

Cars and other objects -- such as garbage bins, construction equipment, etc. -- might be in one GSV view or the Satellite Map view, but not in another one. You have to understand that these images were not always captured on the same day:
1. Satellite images from high elevations are just that, satellite images.

2. "Satellite" images from lower elevations are sometimes taken from airplanes.

3. And GSV images are taken from a moving vehicle that may have passed north bound through an intersection on Tuesday, but passed east bound through it on Wednesday ... of the next month!

So, in one GSV image you might see a parking lot full of cars, while in the Satellite Image you might only see 3 cars.

What's the Solution?

Simple: If you see it in the GSV or Satellite image you present, it's there. Now, be aware that there might be some exceptions in extreme situations, but for the most part, I am going to allow what ever you see in your image simply because I am trying to promote the imaginative use of GSV, which was after all the inspiration for this Role Play.

Obvious exceptions to the you get what you see policy are:
1. People. They aren't there, period.

2. Cars in transit, which means any car not in a parking spot. That simply gets to confusing.​

If there are any more exceptions, they will be included in the Convict Tour at the appropriate Tour Stop letter.
 
How Does the Host Create the GSV Map links and save specific "views" of buildings?

(Important Note: The Host uses a Netbook with Windows XP, therefore the explanations below -- and every where else -- are based upon what he does on that computer. If you have Windows Vista or 7, you may find you have to make small changes in the steps below. (One example is this: in Windows 7, when you try to insert an HTTP link into a post, you are asked additional questions about what you are trying to do. Do what you need to do.)

This is something that all writers are going to want to know how to do to really get the most out of Breakfast.

A central part of the Breakfast role play is the sense of actually being in The Arena; and this sense of being there comes from the use of Google Street View (GSV). With GSV, you -- meaning your character -- can see the entire Arena from the major streets (as well as from a few unnamed alleys and parking lots) from ground level. A Combatant can plan a plan of attack -- or withdrawal -- and use the objects they see in the Arena for cover.

In addition -- and this is important -- Combatants locate caches (weapons, defensive objects, and more) by "looking" into the arena from specific points (which, more often than not, are Insertion Points

So, how do you create a specific view from a GSV? The below may sound difficult -- and more than you want from a role play -- but trust me that once you do it once or twice, you'll be addicted to it and want to create your own GSV-usage role plays:
1. We will begin with The Convict Tour Street Map.

2. Let's say you wanted to look at the front (south) entrance of Home (Tour Stop C):
a. Using your mouse, click and hold on Yellow Man

b. Move Yellow Man over the map. You will see two things: the roads you can put Yellow Man on will be indicated by blue lines; and a green circle will appear below Yellow man, indicating where you are going to place him.

c. Place Yellow Man's green circle as close to "C" on the Street Map as you can and place him. (If you notice, you can shift your mouse about just slightly and actually turn Yellow Man to face a specific direction before you place him.)

d. A moment later -- depending upon the speed of your computer and internet service -- you will see what Yellow Man sees. Now, you might not be where you want to be or be seeing what you wanted to see.
i. If you are not looking north at Home, use your mouse to pan Yellow Man's view until you are facing the building.

ii. If you are not at 48 Selden Street -- the address will be across the top of the map if your mouse pointer is over the map -- you can use the white arrows on the road to move east or west on Selden Street.​

3. So, now we are in front of Home (at 48 Selden Street). Use your mouse to get this approximate view. (It doesn't have to be perfect, just close.)

4. Now, see the compass in the upper left corner of the map? Look just to the left of it and you will see 2 icons, one of a printer and between it and the compass, an icon of 3 links of chain. (If you put your mouse pointer over it, it should say "Link".)

5. Once you have the "view" you want to save as a link, click on "Link". A window should open entitled "Paste link in email or IM".

6. Right click on the upper most link address in the window and select "Copy". (You can close that link window if you wish at any point.)

7. Insert the GSV link into the reply or PM you are composing:
a. Select the "Insert Link" icon above (the image of the Earth with a chain link on it).

b. Right click and select "Paste", then "OK". (This is where Windows 7 has extra steps. Just do what it tells you to do.)

c. Wow...! A huge block of computer code should have just appeared, right? That's okay; we were expecting that. In my case, it would look like the below example. (I have manipulated it to make it smaller.)
[ URL="http://maps.google.com/maps?saddr=94+Selden+Street,+Detroit,+MI&daddr=74+Selden+Street,+Detroit,+MI+to:48+Selden+Street,+Detroit,+MI+to:6+Selden+Street,+Detroit,+MI+to:3950+Woodward+Avenue,+Detroit,+MI+to:4034+Woodward+Avenue,+Detroit,+MI+to:4109+Woodward+Avenue,+Detroit,+MI+to:4206+Woodward+Avenue,+Detroit,+MI+to:4311+Woodward+Avenue,+Detroit,+MI+to:4372+Woodward+Avenue,+Detroit,+MI+to:4410+Woodward+Avenue,+Detroit,+MI+to:185+West+Canfield+Street,+Detroit,+MI+to:4400+west+cass+Street,+Detroit,+MI+to:4336+Cass+Avenue,+Detroit,+MI+to:4202+Cass+Avenue,+Detroit,+MI+to:264+West+Willis+Street,+Detroit,+MI+to:155+West+Willis+Street,+Detroit,+MI+to:30+West+Willis+Street,+Detroit,+MI+to:4179+Woodward+Avenue,+Detroit,+MI+to:227+Alexandrine+Street+West,+Detroit,+MI+to:3953+Cass+Avenue,+Detroit,+MI+to:384+Selden+Street,+Detroit,+MI+to:118+Selden+Street,+Detroit,+MI&hl=en&ll=42.349172,-83.06031&spn=0.006486,0.013797&sll=42.350575,-83.06178&sspn=0.006486,0.013797&geocode=FRwxhgIdPZYM-ym9-vsEt9IkiDF-Hvyxyxd_Sg%3BFZ4xhgIdcJcM-ym9-vsEt9IkiDF-Hvyxyxd_Sg%3BFYoyhgIdmpkM-ym9-vsEt9IkiDF-Hvyxyxd_Sg%3BFfMzhgId7JwM-ym9-vsEt9IkiDF-Hvyxyxd_Sg%3BFdk0hgId-ZwM-yl5GlCat9IkiDGUMKDyIk23QA%3BFYA2hgId55sM-yl5GlCat9IkiDGUMKDyIk23QA%3BFfw4hgIdCpoM-ykH_1GAt9IkiDHgk9y7tqUuxA%3BFec8hgIdlZcM-ylTSEvPudIkiDEstUQgAea5HQ%3BFWg-hgIdXJYM-ynrpYDHudIkiDHWv6wo_-kDxA%3BFf0_hgIdeJUM-ylJyq2-udIkiDFg4-HAqyKGlw%3BFelAhgIdv5QM-ymlXs6eudIkiDEgtSF8IuXlRw%3BFcU-hgId1ZEM-yklmlmNudIkiDE05mgVHqM81g%3BFRg9hgIdMIwM-yl79VsQutIkiDE1KS89ituQXQ%3BFak6hgIdeosM-ylhctoLutIkiDEWEF2NMrD8yg%3BFRA4hgId9IwM-yn5JfKlsNIkiDHUNmFtn_Yl1Q%3BFR45hgIdj5AM-ylRtcWssNIkiDESSsDGwq7ukg%3BFVA6hgIdrJMM-ymjbiHiudIkiDH0h5RckrtX1A%3BFUc7hgIdppUM-ykbyhzbudIkiDFACutR1Y13uQ%3BFcU7hgIdJpgM-ynn27jTudIkiDGshhJItY0EiA%3BFUY0hgIdrpEM-ymNRnw3t9IkiDHsFhkFbcAdpg%3BFVIxhgIdnZAM-ymzp0Qpt9IkiDGIDOghcfYVgQ%3BFV0vhgIdIJIM-ym9-vsEt9IkiDF-Hvyxyxd_Sg%3BFaswhgIdNJUM-ym9-vsEt9IkiDF-Hvyxyxd_Sg&mra=ls&t=m&z=16&layer=c&cbll=42.349131,-83.060436&panoid=R4KcXwBnWLk_HofkVHn9yg&cbp=13,321.37,,0,2.52"]http://maps.google.com/maps?saddr=94+Selden+Street,+Detroit,+MI&daddr=74+Selden+Street,+Detroit,+MI+to:48+Selden+Street,+Detroit,+MI+to:6+Selden+Street,+Detroit,+MI+to:3950+Woodward+Avenue,+Detroit,+MI+to:4034+Woodward+Avenue,+Detroit,+MI+to:4109+Woodward+Avenue,+Detroit,+MI+to:4206+Woodward+Avenue,+Detroit,+MI+to:4311+Woodward+Avenue,+Detroit,+MI+to:4372+Woodward+Avenue,+Detroit,+MI+to:4410+Woodward+Avenue,+Detroit,+MI+to:185+West+Canfield+Street,+Detroit,+MI+to:4400+west+cass+Street,+Detroit,+MI+to:4336+Cass+Avenue,+Detroit,+MI+to:4202+Cass+Avenue,+Detroit,+MI+to:264+West+Willis+Street,+Detroit,+MI+to:155+West+Willis+Street,+Detroit,+MI+to:30+West+Willis+Street,+Detroit,+MI+to:4179+Woodward+Avenue,+Detroit,+MI+to:227+Alexandrine+Street+West,+Detroit,+MI+to:3953+Cass+Avenue,+Detroit,+MI+to:384+Selden+Street,+Detroit,+MI+to:118+Selden+Street,+Detroit,+MI&hl=en&ll=42.349172,-83.06031&spn=0.006486,0.013797&sll=42.350575,-83.06178&sspn=0.006486,0.013797&geocode=FRwxhgIdPZYM-ym9-vsEt9IkiDF-Hvyxyxd_Sg%3BFZ4xhgIdcJcM-ym9-vsEt9IkiDF-Hvyxyxd_Sg%3BFYoyhgIdmpkM-ym9-vsEt9IkiDF-Hvyxyxd_Sg%3BFfMzhgId7JwM-ym9-vsEt9IkiDF-Hvyxyxd_Sg%3BFdk0hgId-ZwM-yl5GlCat9IkiDGUMKDyIk23QA%3BFYA2hgId55sM-yl5GlCat9IkiDGUMKDyIk23QA%3BFfw4hgIdCpoM-ykH_1GAt9IkiDHgk9y7tqUuxA%3BFec8hgIdlZcM-ylTSEvPudIkiDEstUQgAea5HQ%3BFWg-hgIdXJYM-ynrpYDHudIkiDHWv6wo_-kDxA%3BFf0_hgIdeJUM-ylJyq2-udIkiDFg4-HAqyKGlw%3BFelAhgIdv5QM-ymlXs6eudIkiDEgtSF8IuXlRw%3BFcU-hgId1ZEM-yklmlmNudIkiDE05mgVHqM81g%3BFRg9hgIdMIwM-yl79VsQutIkiDE1KS89ituQXQ%3BFak6hgIdeosM-ylhctoLutIkiDEWEF2NMrD8yg%3BFRA4hgId9IwM-yn5JfKlsNIkiDHUNmFtn_Yl1Q%3BFR45hgIdj5AM-ylRtcWssNIkiDESSsDGwq7ukg%3BFVA6hgIdrJMM-ymjbiHiudIkiDH0h5RckrtX1A%3BFUc7hgIdppUM-ykbyhzbudIkiDFACutR1Y13uQ%3BFcU7hgIdJpgM-ynn27jTudIkiDGshhJItY0EiA%3BFUY0hgIdrpEM-ymNRnw3t9IkiDHsFhkFbcAdpg%3BFVIxhgIdnZAM-ymzp0Qpt9IkiDGIDOghcfYVgQ%3BFV0vhgIdIJIM-ym9-vsEt9IkiDF-Hvyxyxd_Sg%3BFaswhgIdNJUM-ym9-vsEt9IkiDF-Hvyxyxd_Sg&mra=ls&t=m&z=16&layer=c&cbll=42.349131,-83.060436&panoid=R4KcXwBnWLk_HofkVHn9yg&cbp=13,321.37,,0,2.52[ /URL]

d. Now, what you're looking at is the same url address twice!; the second half of that mess will be highlighted. (On my computer in Windows XP, it is in blue, so in the example above, I have highlighted it in blue).​

8. So, next, we are going to make all of that computer code appear in your reply/PM as the text "My Map". (A lot shorter, huh?)
a. Hit backspace. The second, blue highlighted half of the computer code should have disappeared.

b. If you wish to add color or bold -- I do, just to make the link stand out -- select the color you wish to use -- I use green -- and/or select bold.

c. Type "My map". If you did it right, you should have:
The remaining mass of computer code followed by [ COLOR="SeaGreen"][ B]My Map[ /B][ /COLOR]​

... if you do a preview of your reply/PM, you should see this:

...and if you click on "My Map" should get a tab with the GSV view you created. If you didn't ... oh hell, try it again; something went wrong but remember, If at first you don't succeed ... try, try again ... then shoot something!

9. Now, what do you do with it? Depends on why you were creating it. Here's an example, but before you read it, read this post:
"Hugo" reached the end of the tunnel and rose through the hole in the concrete floor to his "Insertion point". He was inside a restaurant. The place was a mess, with tables over turned and glass all about. Cob webs filled the corners and many of the windows -- with just shards of glass remaining, were boarded over. He found old menus and glasses that identified the place as The Union Street Saloon (GSV).

He made his way to the front entrance and looked out. [Host Note: Use GSV.] Across the street, he could see the crazy fans sitting just beyond the transparent Perimeter Wall, chugging their beers and munching their chips and glancing at a variety of portable screens, just waiting for the motion detector cameras to pick up the Convicts as they entered the Arena. Could he safely exit out the front and not have his position given up by the cheering and jeering mass? He doubted it.

Instead he went to the back door and looked out through slits in the boarded up windows. [Host Note: Zoom out from GSV to the Street Map, then switch to Satellite Map. (Here's how to do this if you don't know.) Then use the compass and zoom features to look at what you want.]

He knew that he might be in the sights of a sniper in the building mid-block (GSV), but having one gun man trying to shoot him seemed safer than having a hundred fan's jumping up and down, rooting him on or pointing him out to an Enforcer.

He took the chance and sprinted out the back and around to the right of the buildings. There were virtually no cars in the parking lot and he was exposed, but he had little choice; he was unarmed, and the current Battle Phase included heavily armed Enforcers. He needed an offensive weapon for his own defense.

He'd been told that he could find his weapons cache mid block on Willis between Woodward and Cass by playing the "Shell Game" the way Oscar the Grouch would have played it. The clue had been cryptic, but he'd figure that meant three of something -- as in the find the pea under the shell game, and garbage cans like the Sesame Street puppet lived in.

He curled his way around the back of The Union Station and the building beside it. He had little cover and felt so vulnerable. But he made it to Willis Street and ... there they were, just as he'd imagined, three garbage bins, side by side. GSV

So, that's an example.
 
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